Nice art but quite frustrating to get the timing correctly, I did get the first ending but I cannot time the second flower for the second ending so I guess I will not know what happens.
Pretty neat looking art though, pretty short cool experience.
| Criteria | Rank | Score* | Raw Score |
| Audio | #101 | 3.250 | 3.250 |
| Art | #137 | 3.500 | 3.500 |
| Theme | #186 | 3.188 | 3.188 |
| Overall | #226 | 2.667 | 2.667 |
| Polish | #227 | 2.375 | 2.375 |
| Gameplay | #280 | 2.000 | 2.000 |
| Limitation | #302 | 1.688 | 1.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Through a combination of setting Max FPS to 60 from the default unlimited, using correct body, and moving logic from _input to _physics_process, the timing is as perfect as I can make it and will be updated after the jam.
Until then, press the button a bit passed the flower to trigger. Sorry for any frustration and thanks for playing!
Very sweet game idea, had a bit of trouble timing my clicks but got there in the end!
Really fun skill check, lovely music, and great art style. Very on point with the theme as well! I had to complete the game 3 times, instead of 2, to get the real ending. Not that that's a problem, just wanted to let you know as it said to complete it twice in order to get the real ending in the description.
I enjoyed the music quite a bit, and with a clear skill check established, this was effective at keeping me locked in :)
Ahh that was short yet tricky to play! Thanks to a commenter's tip to click when the spark has briefly left the flowers that I was able to reach the ending. Lovely atmosphere and I can see myself playing it again in the future!
Took me a couple tries to get the hang of things -- some more lenient timing for landing the sparks on the flowers might have been appreciated. Nonetheless, nice little game and very good art!!
That makes sense. A case of dev syndrome becoming too easy for me so upping difficulty. I found the timing was when it goes passed the flower a bit to be the spot to push/tap. I'll make the collision shapes a bit bigger. My fear of players not reaching the "ending" came true I guess.
Thanks for playing!
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