It's a nice bullet hell game! I thought the fact that the player was stationary in the center was an interesting choice! The bullets could've shot faster as they were still traveling when I had already moved on to target the next bacteriophage. The UI for the upgrades were a bit unclear, not sure if it was scope creep. But nice job overall and nice tie into the theme :)
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Inphageon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #22 | 4.105 | 4.105 |
| Audio | #50 | 3.526 | 3.526 |
| Overall | #51 | 3.541 | 3.541 |
| Originality | #61 | 3.632 | 3.632 |
| Fun | #62 | 3.474 | 3.474 |
| Controls | #86 | 3.368 | 3.368 |
| Accessibility | #87 | 3.105 | 3.105 |
| Graphics | #92 | 3.579 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
You mutate your cell in order to better fight viruses
Wildcards Used
Have stuff to buy in your game
Discord Username(s)
Hyperdeath Girl
GWJ Participation Level
2
Team Size
2
Generative AI Disclosure
Comments
The art is decent, but it doesn't fit with the background and the UI, and it may be too detailed. Honestly, the background art is pretty ugly, and it might be better to just remove it. Did you do the same thing I did, where you digitalized paper drawings? Plus you animated each animacule, which is awesome!
There should be some dampener on the sounds once you are shooting several hundred antibodies per minute. All you end up hearing is the shooting noise.
The progression could use some more polish, but overall it was fun!
Bacteriophage! I enjoyed the art, music, and sound fx. I think because the UI was having issues, I had a hard time understanding what was being upgraded, so I just took the approach of "this round costs 100 per upgrade, so I'll just wait until I have 500 and upgrade all 5 at one time." I realized I could just hold the mouse down instead of repetitively clicking late, but it definitely made the end game more enjoyable. Nice job!
Very unique art style and a fun game. I was a bit confused what happens after mutation, sometimes the colors wouldn't change and I didn't know what different colors mean. Great job overall!
The art and music in this were great, really unique aesthetic. I love the handrawn look. It was really fun once I got all the upgrades and was just blasting everything away
I like the art and the way the upgrade system is embedded into the narrative. I’d like the projectiles to fly faster, the speed upgrade doesn’t really fix the problem
Love the concept of blasting aggressive cells. Art direction was really nice as well, loved seeing all the different types of cells attacking you.
I really enjoyed the level up mechanic - and really nice support of the mutation theme, the approach to the upgrade menu is a really nice touch. I was also bopping along to the music, really fit the art style and overall vibe.
Good gameplay! the balance could be tweaked but other than that, art and music is firee


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