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A jam submission

Protect the Fire (work in progress title)View game page

Top Down 2D Pixel Art Ice Age Post Apocalyptic Surival Simulator
Submitted by Dawook — 7 hours, 41 minutes before the deadline
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Protect the Fire (work in progress title)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.0003.000
OVERALL#63.1003.100
Creativity + Theme#83.2003.200
Fun Factor#102.8002.800
Presentation (Visuals + Music + SFX)#112.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Really love the animation of the main character sprite!  :D

Developer(+1)

Hi! Thanks so much for playing it on stream! Unfortunately I couldn't watch cause of timezones differences :)
The animation is mostly just traced from a template but thank you regardless :D. This Game Jam i mostly focused on the technical side of things as on my first game jam i just did art stuff.

Thanks so much for hosting! I'm planning to join next years as well :D

Host

Heck yeah, we'll be looking forward to having you!  Love that you're mixing up the focus on various jams!  :D

Submitted

The art style here rips. I loved this. The 1-bit transparent pixel art transposed over the gradient white-to-blue is honestly stunning, and the "you're freezing" textured layered on top is a cool effect. I'm not crazy about the black wall blocks, (I wish these were another transparent sprite) but otherwise this a beautiful game. I would love to make something in this style. The 8-directional walk cycle was also extremely well-polished.

The concept was interesting. I'm on-record for liking the collect-and-defend gameplay loop, but adding the ability to quickly run or slowly carry your fire added a nice extra wrinkle. It did seem like ultimately the easiest and safest strategy was to simply carry the first through each level from start-to-finish, but I think there is some juicy decision-making to be found here with a little tinkering and balancing.

Huge congratulations to you on your first jam game. This was such a pleasant surprise. Nicely done!

Developer

Thanks a lot for playing and the kind feedback!
This could certainly be a project i wanna polish a bit :)
I'm thinking of making the timer go down faster when the fire is being carried and on the other hand making the timer go down slow when the fire is placed. This gives the player room to breath and time to explore a certain radius.
There certainly needs to be an element where the player is forced to place down the fire and run. Otherwise he can just carry the fire the whole way through.

Anyways thanks again :) 

Submitted(+1)

One piece of tech I found is if you’re carrying the fire, drop it, walk a bit, then pick it up again, all in quick succession, you can get the benefits of faster movement while also transporting the fire.

Very cool game!

Developer (1 edit)

Yeah I'm aware of that bug feature ;D
Thanks a lot and thanks for playing!

(+1)

This is SUCH a cool idea and was executed really well, it was an oddly stressful game but in the fun way - never knowing if you were going the right way gave this almost a horror vibe? There are so many cool things you could do with this. The silence with just the fire also suited the atmosphere really well. 

Developer

Thanks for the kind reply! I wasn't planning to make it horror but maybe i should dive into that direction :D
I was planning to add like a wind tile which goes on and off, which when active pushes the player and makes the fire go down faster.
I was also planning to make a soundtrack but sometimes maybe less is more! Kind of how the soundtrack of minecraft only plays occasionaly or how dark souls only has soundtrack in certain locations and boss fights.

Submitted(+1)

The game is cool, but I can spam E to move faster with fire, which seems unintended. I think this might be a bug.

Developer(+1)

Thanks! Yea I was wondering whether anyone would figure that out :D. I'll call it intended speedrun tech.

Submitted(+1)

Congrats on completing your first solo jam! The freezing mechanic was really well implemented; the pixel visuals are nice and I like the way that you slow down as you get colder.

Doing everything yourself (especially on a work vacation!) is certainly a challenge but I hope you’ll keep at it!

Developer(+1)

Hi! Thank you so much for playing and the lovely feedback!
Yes, I will try to keep the flow going!