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Dawook

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A member registered Apr 02, 2021 · View creator page →

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Hi! Thanks so much for playing it on stream! Unfortunately I couldn't watch cause of timezones differences :)
The animation is mostly just traced from a template but thank you regardless :D. This Game Jam i mostly focused on the technical side of things as on my first game jam i just did art stuff.

Thanks so much for hosting! I'm planning to join next years as well :D

Thanks a lot for playing and the kind feedback!
This could certainly be a project i wanna polish a bit :)
I'm thinking of making the timer go down faster when the fire is being carried and on the other hand making the timer go down slow when the fire is placed. This gives the player room to breath and time to explore a certain radius.
There certainly needs to be an element where the player is forced to place down the fire and run. Otherwise he can just carry the fire the whole way through.

Anyways thanks again :) 

I like how we had a similar idea with the bonfire :D yours is way more polished tho! well done!

i love how the rabbits are smart enough to not eat the berries when im nearby.

This has a lot of potential to develop further! I kept wondering what else is out there in the cold until curiousity got me killed. though i reach some weird blue zone with a sofa of some kind?

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Yeah I'm aware of that bug feature ;D
Thanks a lot and thanks for playing!

 Managed to get to 138 until the enemies got overwhelming hahah. Super simple but very fun to play!

Thanks for the kind reply! I wasn't planning to make it horror but maybe i should dive into that direction :D
I was planning to add like a wind tile which goes on and off, which when active pushes the player and makes the fire go down faster.
I was also planning to make a soundtrack but sometimes maybe less is more! Kind of how the soundtrack of minecraft only plays occasionaly or how dark souls only has soundtrack in certain locations and boss fights.

oh i see! Reminds me of Berserk :D

Overall very fun to play and looks nice!
However I wish there was a way to heal health. Maybe by not getting hit for a while or successfully blocking a certain amount of arrows in a row. This could also allow for the player to have less health but the game being more forgiving.

Thanks! Yea I was wondering whether anyone would figure that out :D. I'll call it intended speedrun tech.

Nicely done! Gives me rhythm game vibes! Did you also make the music?

Awesome work!

Not sure if skill issue on my part. But the night seems to be a bit too dark for my taste and the zombies are a bit too tanky :P

awesome stuff! love what you guys made in a short time! you even put in a backstory!
not sure if it would make it too easy but id love to be able to swap tiles even if its not a row. 
also can there ever be a case where there's no possible solution to get row?

love it! Super fun to play! great variety in enemies

Hi! Thank you so much for playing and the lovely feedback!
Yes, I will try to keep the flow going!