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Bigtroid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8 | 3.909 | 3.909 |
| Relevance to the theme | #17 | 3.545 | 3.545 |
| Overall | #25 | 3.236 | 3.236 |
| Execution | #26 | 3.182 | 3.182 |
| Metroidvania | #39 | 3.000 | 3.000 |
| Sensory | #63 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
I took absurd size, just visit the boss and it will be clear.
Team/Developer
Jelte De Proft
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Comments
Loved the boss at the end! It was kinda easy to kill with the gun but how the camera zooms out for the spectacle was really on theme for this jam. Your movement was super tight too. Just balance-wise, I was able to collect all the orbs I needed for both abilities very quickly. It would have been cool to have fewer orbs to really make that first ability you decide on matter more (and open/lock out different routes).
Thanks for playing and the constructive feedback, much appreciated
Amazing execution and the controller feel is just right. The platforming feels really good, and every jump feels deliberate. Great work!
Thank you!
Very fun experience! First of all being able to choose your abilities is a super interesting idea (idk how well it fits into the Metroidvania genre but it's cool anyways), second is that besides the odd control scheme I liked the feel of the game. I would recommend changing some colors so the player and enemies / objects don't blend into the background (which is an issue people had with my game too), and keeping pixel sizes more consistent whenever possible so it doesn't look jarring to see big objects because they're made of the same size pixels. Overall I think it's pretty nice.
Thanks for the great feedback! I struggled a while with making the enemies stand out from the environment, because they're all black.
The systems you had in place, would really make for an interesting game if you had more time to create some levels. Would be interested to see more of this lil game!
thanks for the video and the review, much appreciated! Its weird, but the fullscreen works for me.
Needs polishing and better readability rest is good and i love the art style (this is not related to the review but is libGDX and engine or what ?)
Hello, thanks for your review, yeah libgdx is a java based game engine, its pretty neat
thx i might try it out later :)
libGDX is actually a Java library based on LWJGL ("LightWeight Java Game Library"), the latter of which being what Minecraft was made with.
The movement and animations felt really smooth and I really like your visuals!
The movement mapping feels a bit unintuitive in my opinion, for example dashing on space instead of jumping and the character dashing towards the mouse but attacking in viewing direction.
The boss view felt really cool and displayed your theme very well, the boss was a bit easy though :b
Good job!!