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(+1)

Thank you!
The Weapons and Enemies systems are completely resource based. Other level entities and object behaviours can easily be customized directly through the Inspector via export variables

ETA on this? I'm very interested.

(+1)

I'm aiming to release the first version in August. I'm trying my hardest to make sure this initial release is as clean as possible with minimal to no bugs. I have already finished the full documentation website, and I am now halfway through recording the video tutorials.

Fewer bugs and problems on launch day means more time to work on new updates and improvements right after!