Thank you!
The Weapons and Enemies systems are completely resource based. Other level entities and object behaviours can easily be customized directly through the Inspector via export variables
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I'm aiming to release the first version in August. I'm trying my hardest to make sure this initial release is as clean as possible with minimal to no bugs. I have already finished the full documentation website, and I am now halfway through recording the video tutorials.
Fewer bugs and problems on launch day means more time to work on new updates and improvements right after!