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Muntant Monster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #20 | 4.125 | 4.125 |
| Originality | #25 | 4.000 | 4.000 |
| Overall | #29 | 3.705 | 3.705 |
| Graphics | #44 | 4.062 | 4.062 |
| Fun | #51 | 3.562 | 3.562 |
| Controls | #53 | 3.625 | 3.625 |
| Accessibility | #56 | 3.375 | 3.375 |
| Audio | #93 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
You mutate parts of your body by taking DNA from your enemies.
Wildcards Used
Disassembly Required
Demolish break or otherwise disassemble things
I like Turtles
Include a turtle
Discord Username(s)
Kanosis
GWJ Participation Level
7
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Love the sticker art and how the camera bobs slightly up and down. Also, the syringe is a really cool mechanic.
Great game. I love the artstyle and aesthetic of it. Everything seems simple but they give back some satisfaction. The syrigne attack is so clever for the jam's theme. Nice work!
Great game. I love the artstyle and aesthetic of it. Everything seems simple but they give back some satisfaction. The syrigne attack is so clever for the jam's theme. Nice work!
Nice turn-based game!
Really fun! Very easy to grasp and you can start up a new game quickly which is great. The combat sounds are satisfying as well
Really enjoyed the syringe mechanic! Didn't realize the mutations you get is random at first, I was trying to use the syringe on different part of the enemy and trying to get mutation specifically for that part. This game fits the theme very well, great job!
The mechanics were good and I notice the mutations from other creatures were dynamic. I really like how you made the feedback satisfying and the combat quick and precise.
I like when we encounter other mutate enemy. The mecanics were good, a bit lack of feedback. For exemple the wrap ability seem to be some kind of debuff but that’s about it but also for regular atk, we need to try them first to know the damage. But it was really fun to test out mutation and the visual change was the cherry on the top
A bit funny to see another turn-based combat mutation gimmick other than my own! This game was honestly really fun; short and sweet, and the dialogue cracked me up more than a couple of times. I highly recommend!
super cool mutation mechanic , and the scene looked dope when i tried out the syringe on the shell i was like ohhh shiiiiii!
Wow awesome take on the theme! Very fun to mutate different part of the body and gain abilities. I love how it's visualized so you can see the change in your body. The syringe felt a little unintuitive in how it functions. At first I was trying to use the syringe on parts of my own body, but then I figured out that you have to use it on the enemies. Also, encountering other human mutants was also a great twist. Great job!
you really nailed the theme here. I liked seeing the freakish monstrosities!
It's a very original idea. It's fun to play. Good job!
When it is the enemy's turn the buttons are disabled and they shrink in size. You might want to update the disabled theming to stay the same size as normal so that the buttons stay in the same place.
The bear's non-attack abilities are amusing.
After a few tries I went to the options and unchecked Tutorials. After the turtle appeared it still showed the "Battle unfolds by turns..." tutorial text, along with the one that shows up after it. The later tutorial text did not show up.
It seems like the human with a bear arm can give you a bear arm on either arm, though I fought 2 in a single play, so maybe each gives you a different arm. I thought they looked the same, but may have missed a difference. The first several times I encountered them they gave me the right arm claw, but my last playthrough the first one I ran into gave me the left arm claw. Then I faced the bear and got nothing from using the syringe on it. It would be nice if each gave you something distinct, so you don't have an overlap like that where you get nothing. Thinking on it, I'm wondering if maybe I clicked too far over and it registered as the body instead of the arm, and that had something to do with it. However, when I clicked on the turtle's head or legs I got the shell, and anywhere on the bear seemed to always give the left arm, so I wasn't really paying attention to make sure I lined things up on the body part after that. I did notice that the human gave me nothing if I clicked on the body, instead of the arm, or maybe it is chance based? Later I retried using the syringe on the bear twice and was able to get both arms. I'm not sure what the issue was the time the human gave me the left arm and the following bear gave me nothing.
It seems like the turtle is always first, then your have the 4 other enemies in random order, and finally you fight the monstrosity as a boss. After getting both bear arms using the bear hug was very powerful, and all I did until I won. I skipped getting the fangs after a few tries using it, as the poison does too little damage to really be worth the turn using it. It might be useful in your first fight against the turtle, as that takes a while, but generally the higher power attacks like swipe end the fight quicker. Also, unless the part hit by venom is replaced, I don't think there is a way to get rid of it, so I wanted to beat the enemy fast to prevent getting hit by it. I'm also not sure on the wrap ability as it doesn't give any feedback when used, unless the enemy shakes free right away. I'm guessing that it might prevent use of that body part, but it would be nice to have something clarifying that. I didn't really use the withdraw much, though without using the venom I probably should have, as I did lose a few times from head attacks, but by then I had focused on kick, swipe, bear hug.
I played through again to test things. After winning when I had used Withdraw and restarting, the button says Pop-out when I first get the shell, and pressing it gives the pop-out message, requireing 2 turns to withdraw.
I had fun playing. I liked testing out what body parts I could get from each opponent. Adding more enemies and perhaps making it so that you don't always fight every enemy in each play would add a bit more variety and need to strategize, rather than planing to go for the same abilities each time.
Thanks a lot for playing and your always comprehensive analysis.
As always with my poor time management I was working on this til the last hour of the jam so I never get enough testing done and i just rush to get something playable out, thanks for pointing out a bunch of the bugs and playing through a few times.
As you guessed the mutation is random and just gives you a mutation of the animal regardless of what part you click on(You click on any bear part including the arm the human has and it will take from a pool of bear parts and give you one randomly. It gives you nothing if you happen to already have the part.) The pool of mutations is pretty low for each of the animals so you'll normally get the same thing, except for the human who has a full set.
If I had more time I would have expanded on the mutation system a lot more and a bunch more enemy types and mixing other enemies together for variation.
Shame to see you didn't have an entry this jam, always looking forward to what you put out.
Thanks, we are hoping to find time to do another GWJ soon. We also enjoy your games, and the email about this one came just as we were starting to wind down from our final push for Next Fest and needed a break, so it seemed like a good choice to start with. It was simple enough to play for my exhausted brain, while having the fun of exploring what each offered that had me play more after winning to experiment.
The interesting thing is that every time I clicked on the snake head, which was at least 3 times, I got the head. My last time through when I realized I had not tried the body, I clicked on it and got the snake "legs". I guess RNG was just matching my expectations at the time.
There is always so much more that would be nice to add as that deadline approaches, and you have start thinking about wrapping up.