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A jam submission

ShellShuffleView game page

Shuffleboard meets Punnett Squares
Submitted by thatsoheeron, aguynicknamedjc — 12 hours, 17 minutes before the deadline
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ShellShuffle's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#54.4354.435
Overall#273.7203.720
Theme#294.0434.043
Controls#363.7833.783
Accessibility#543.3913.391
Audio#633.4353.435
Fun#663.4353.435
Graphics#993.5223.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7-beta2

Theme Interpretation
You're a turtle that picks up genes while playing shuffle board on a Punnet Square to mutate into a golden turtle before your enemy does.

Wildcards Used

I like Turtles

Include a turtle

Discord Username(s)
thatsoheeron

GWJ Participation Level
2

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

Love the game. Like some others here, I felt really dumb until I figured out what to do xD

Submitted(+1)

Was so cool to play your game on stream! Such a genius implementation of the theme and in such a visual and satisfying way! As comments have mentioned and you can see on my limited playthrough, I loved it, but still kindoff didn't fully understand it, yet I was in constant awe :D  

2h5m

Submitted(+1)

The main mechanic of bouncing the shells off the wall is really fun. The first few runs I had no idea what was happening but I had fun just pushing the shell around. Once I figured out how to actually get the gold it was a lot more fun, since I could actually plan the best route.

Having to work around the other player is pretty interesting, but you can get really screwed over. I was robbed of my best run :(

image.png

This was a lot of fun, I think you could really push this concept further

Developer

Aw no! I'm sorry the enemy stole that from you, that sneaky so-and-so! I will say I'm a person that looooves rng so this was a bit of an experiment with totally randomized enemy AI. I've had a couple of runs where I'll go like 60 rounds (one time 90 rounds) and then the enemy grabs it from under me, which I'm trying to figure out how to balance it better.  Thank you for playing and giving your feedback!

Submitted(+1)

This is super creative!  I feel dumb because I looked up how punnet squares work for my game but was too confused, and now it's back to haunt me lol.  I think for something like this where it's complex, just some feedback on what happened after the fact (eg a text popup saying "turned blue!" or w/e) would have been helpful to start piecing together the rules.  Nice job!

Developer

Lol the Punnett Square part was the hardest but the most fun to figure out. I'm planning on updating it with more visual feedback so the game is easier to figure out on first try since the initial confusion seems to be across the board. Thanks for playing and giving your feedback!

Submitted(+1)

I almost figured out what to do.  I like bouncing around in the squares, and trying to figure out what square to land in to become a gold turtle.  It was a bit tough to know what's the right move though

Developer

Thanks for playing and leaving your feedback! Yeah it's a bit tough to reverse engineer the punnett square to see how to get the golden turtle, also I realized too late I mixed up the elemental elements for gold and silver so I'm sure that threw people off as well lol

Submitted(+1)

Very satisfying audio! The controls felt intuitive, and the tutorial was good, I was able to understand the strategy quickly. It's a really cool and creative idea, and overall a very fun experience!

Developer

Thank you so much! I'm glad to hear that about the controls and the tutorial as those were big things I worried about during development! Thanks so much for playing and giving your feedback!

Submitted(+1)

I skipped the tutorial thinking I'd figure it out, but now I'm 22 turns in and Won ? and I'm just in too deep to ask now.

Had fun flicking the Turtle shell around 10/10 would do again

Developer

Lmao! Thats awesome, I spent a bit of time just making the turtles satisfying for those who were tutorial-avoidant (which I totally understand it was quite lengthy), throwing a dang turtleshell around is always fun. Thanks for playing and giving feedback on the game!

Submitted(+1)

You did a fantastic job with the UI and audio :) really enjoyable gameplay experience overall and it feels like there's a lot you can do with the concept. Well done!

Developer

Thank you so much! My partner and I are audio people first so I'm very happy to hear that the audio was generally well received. Thanks for playing and giving your feedback!

Submitted(+1)

Using Punnett Squares for this theme was a great idea! Got the turtles stuck the same color first time around so I wasn't actually sure what the different squares were doing, but figured it out after a 2nd playthrough. Pretty satisfying  game overall!

Developer

Thank you so much for playing! Even if you have the turtles the same color if you collide into enough stuff you can generate a mutation to get yourself out of the entire board being the same thing! That's my way of making the mutation inherent to the win condition of the game instead of just a random pick up. I'm glad you had fun and thanks again for spending time on my lil game!

Submitted(+1)

This is a super fun curling game! I feel like curling is such a great game concept yet not a lot video game utilizes it. You did a great job combing curling and genetic mutation them!!

Developer(+1)

Thank you so much! This was definitely a "can I even do that?" type of idea, which usually makes me hyperfocus on it to get it done in time lol. I'm really glad you liked it! Thanks for playing and giving your feedback!

Submitted(+1)

Very cool idea, and very thankful for the gene chart to access throughout playing. I really loved the "plunk" sounds the turtle shells made when bouncing off one another, was very satisfying. At times it was hard to get a good read on when the turtle shell's momentum would come to a stop vs. when the game decided to go on to the next turn, it almost felt too abrupt, but that kept the pace up pretty quick!

Really cool idea and fits really well with the theme, great job!

Developer

Thank you for playing and leaving your feedback! It's actually on a set timer so you don't have to wait and watch the turtles crawl to a stop every round and get a feel for the powerup/force as you play, as I thought that would be too boring, but I totally understand the abrupt feeling as well, I can definitely try and play around with the timing to see if I can get it to feel more fluid.

Submitted(+1)

Neat little game. It's quite satisfying to play once you get the gist of it. I like the art style - it's simple but effective. Also, this is another example that feels like it was sensibly scoped, which is something I really need to get better at :D

Developer

Thank you so much for playing and leaving your feedback! It was one of those ideas I couldn't get out of my head so I had to make it lol. 

Submitted(+1)

Cool little game. The mechanic works really well and its fun to play. It be rgeat every time you get a "mutation" to have a special effect on the next move, or colors could have theiw own little thing going.  Another thing is that the dnas wouldnt appear for 3-4 rounds and I had to throw turtles for no reason which felt a little bit akward. Great work though!

Developer

Thank you for playing and giving your feedback! That's a super interesting idea, maybe the little mutaitons could up the force of the turtles? That would be interest and I might play around with it after the voting period ends. Also I don't remember if I mentioned it in the tutorial and if I did, it likely wasn't explained super well, but when there's no mutations on the board the goal is to cause as many collisions as possible to ensure you're generating a mutation on the next round. So go full power and bounce off of the walls/your enemy. Though I think I may work on there being more feedback to the player when that happens so it's more clear. Thank you again for playing though you've given me a lot of new cool ideas to work on!

Submitted(+1)

An interesting idea. The music and sound design fit the game well, and the artwork is pleasing. It was tricky to work out what was required, but I got the hang of it on the second run and won. My only comment is (I don’t know if this is intentional or not) the turtle’s bounce off the walls doesn’t depend on the angle of impact, it always bounces off the wall at a right angle. It would be cool if the angle of impact were taken into account. That would add a bit of chaos to the playing field. I really enjoyed the game

Developer

Thanks for playing and giving your feedback! I think I took advantage of the right-angle bouncing a bit too much when I was debugging the game as it does make it a whole lot easier to control where you end up lol. I definitely think taking the angle into account would make it a more sophisticated game and am interested in implementing it once I get back to working on the game after voting ends!

Developer

Also forgot to say good job on getting gold in 9 rounds! The earliest I've gotten so far with this current version is 7 rounds so you did really well!

Submitted(+1)

Cool idea, takes me back to human bio lol. 

Developer(+1)

Lol thanks! I may be a huge nerd and had too much fun with Punnet Squares in school lol

Submitted(+1)

I had to play a round before things clicked, but once I did I really enjoyed it! This is very original and fits the theme perfectly. I liked the art and sound as well.

Nice work!

Developer(+1)

Thank you! One of my biggest worries working on it was that it'd be a bit tough to understand at first, but I'm glad it did and you enjoyed it! Thank you for playing and rating it means a lot <3

Submitted(+1)

Really cool! I wish I knew more about genetics, I think it would help.
I gave you a 5 across the board.

Developer(+1)

Aw thank you! To be fair I'm using a Punnet Square very loosely in concept lol. Thank you for playing and rating it means so much <3

Submitted(+1)

I think this idea is a solid start to a very interesting action puzzle game, good job. 

Developer

Thank you so much! That means a lot <3