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My game is out, would appreciate playtesting

A topic by verxc created 63 days ago Views: 97 Replies: 6
Viewing posts 1 to 6
Submitted

https://verxc.itch.io/junes-roulette

Let me know how far you can get, there isn't that much content and it does get repetitive, but I pretty much ran out of steam to keep going. Hopefully the semi-balancing I've done makes the game playable at least and there isn't any gamebreaking bug I've overlooked.

Have fun -> Post screenshots of how far you've managed to get (Hard mode only!!)

Submitted(+1)

The shooting is really fun.
Things i would think about adding:
1. jumping
2. maybe a different type of bullet each time, maybe roguelite, so there is more meaning to the spinning of the ammo
3. maybe spin to reload? so spinning is more of a main thing in the game

(1 edit) (+1)

i got to day 5 but surviving is sometimes impossible when enemies swarm you from left and right and up but the game is really fun

Submitted

big luck element for sure, some ammo types are much more op

Submitted (1 edit)

oh. my. god, this is so fun uses spinning in rolling and buffs + pixel art is a BANGER gets boring and way to hard at around level 6

My game: https://aajedi.itch.io/180/

Submitted(+1)

really fun now!
I think better sounds and some music and its a banger

Submitted(+1)

I really liked it!  Very challenging when a lot of enemies start popping up.  It has a lot of juice for a pixel game!

My biggest gripe, I think the "SPIN" at the end of a wave should look more like a button.  I was stuck for a bit trying to figure out what to do! (maybe wire up an input button to spin?)

I'd kind of prefer SPACE to roll, but that's really a nitpick more than anything.

With it being just on a single plane, its kinda tough to dodge multiple enemies - maybe add a purchasable that increases number of dodge rolls or duration?

Other than that, good job!