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Chirp Chirp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #12 | 4.575 | 4.575 |
| Audio | #13 | 4.025 | 4.025 |
| Fun | #28 | 3.850 | 3.850 |
| Overall | #33 | 3.671 | 3.671 |
| Controls | #49 | 3.675 | 3.675 |
| Originality | #62 | 3.625 | 3.625 |
| Accessibility | #63 | 3.325 | 3.325 |
| Theme | #184 | 2.625 | 2.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.7
Theme Interpretation
As you collect more resources, you're able to upgrade the moveset of your character ("mutates") which allows you to access areas you couldn't reach prior.
Wildcards Used
Checkout
Have stuff to buy in your game
Disassembly Required
Demolish break or otherwise disassemble things
Discord Username(s)
JasonLavoie
GWJ Participation Level
This was my first one! (94) - But I will be joining future ones for sure!
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
The platforming feels excellent, and the level design is great too! This might be my favorite game from the jam from a gameplay perspective. I love the aesthetics and sound design as well. I wasn't too big on the backtracking, but climbing back takes so little time that it was a very minor pain point.
I had a lot of fun and was able to complete the game. I did not place this game in the correct spot on the rage platformer spectrum that the vibe the game gave off with graphics and music. Over all I think you did a really good job playing into the mechanics you set up and there was a consistency to them (baring one instance I assume was a bug where I bounced off a wall and changed directions). Consistency is really important when you are asking for skilled use of those mechanics and punishing failure. You have some dev skills and it shows. I don't feel like there were enough early skill checks to make sure I mastered mechanics (I assume this was more down to time then not wanting to do it). Overall a really solid game! Thanks for making it.
The game looks fantastic and could easily be made a full product. I feel like the others are right to point out it is really punishing to have to go back all the way.
Very nice and cohesive aesthetics! The graphics and sound design were great, the slightly rocking level, screen transitions, and screen shake when you buy upgrades were the perfect amount of juice. The jump mechanic was unique and felt intentional, and worked with the puzzle world you created. My only gripe is when you die you go back; from a game jam standpoint I notice continuing where you left off allows for more exploration, less friction, and lets players fully experience the wonderful world you built. Nice job and fantastic execution!
I really appreciate you taking the time to play and for the feedback darkfenix, really great points! I think I failed to make the backtracking part of the experience more rewarding and less frustrating since that has been a common pain-point, so I look forward to taking all that feedback and improving that system moving forward!
Thanks again!
No worries, I hear ya! I think the backtracking is fine if you continue development outside the jam. For game jams specifically, I notice we’re all playing so many games that patience tends to wear thin, so even the smallest amount of friction might stop us from continue playing. Of course I’m speaking from my own experience as I’ve made my game too difficult for the jam and people have noted that in the comments. So for future jams I’m easing up on the difficulty, but I think it’s fine to keep the difficulty outside the jam.
I will 100% bring that advice to the next jam, really great point! Also I just played your entry and it was really dang fun!
Look forward to seeing your work in future jams! Thanks for playing mine in return :)
A really great take on the jump-king-style games! I like that you give the player some extra movement options, a lot of games like this just stop at 1, so it adds an extra layer of depth
As someone who feels the pressure to make his games' controls as versatile and forgiving as possible, I really appreciate a game that says "no, you will commit to your jumps". The greyscale visuals and the subtle 3D effect work really well, and combined with the audio, it makes for a really relaxed vibe that counteracts the occasional "noooo don't fall down!" moment. A really great entry all round.
A black-and-white platformer with progression elements – I enjoyed it. The music complements the style, and the animations look great. The only thing that was a bit frustrating was that if you fell, you had to replay the previous level, and that you couldn’t dodge to the side using A or D keys when falling, but I suppose that’s just part of platforming. Anyway, actually a fun game.
This is a very good, fun platformer with some mutation. It looks amazing, everything is in the same style, and the graphics look good. The jumping mechanics are interesting. I liked it, and it was very enjoyable to play
Really loved the Bird, it's animations, especially when we eat the orbs, and interesting little Jumping game ! It was really fun
Loved the game. Addictively fun. It took be around 47 minutes to beat it at 100% but it definitely so fun it keep me from going to bed despite it being very late at night. The upgrades and going back and forth between levels reminded me of a well-balanced but difficult metroidvania focused only on tricky precision platforming. The cubes were a fun touch too and added a nice bit of story to it.
Thank you so much for taking the time to playthrough the game completely jehudson, especially if it kept you from going to sleep haha!
I really appreciate the kind words!
Very fun game! Incredible art, UI, and sound design! The story and dialogue were adorable as well. Personally, I didn't have problems with the lack of jump control midair, I thought it was a mechanic similar to Jump King. The backtracking was a nice touch as well, it didn't feel forced or boring. I felt like I was playing a fully polished steam release while playing this! I finished the game 100% in about 22 minutes, but I'm coming back to speedrun it >:)
My main issue was that certain jumps seemed to require very precise timing with the flap, namely in the part where you talk with a cube after stomping (I can send a screenshot if you would like). I also had a few glitches (I spawned underneath the platform in level 2 once?) and some lag spikes (which probably have more to do with my computer/web browser than with the game). These are all very minor issues however!
As a side note, this reminds me very much of my first GWJ game, which was also a precision platformer/rage game about a bird climbing up a tall level–but it was nowhere near as polished as this!
Thanks so much for the kind words and feedback Noah! Also 22 minutes for your first run is really good, let me know if you run it back, if you can get between 10 - 18mins you're close to the top! I had some of my friends get under 10 mins though, so its possible
Also great call out on some of the areas feeling a bit too difficult with the jumping, and I 100% know the areas you are talking about - any place that had a tight area when you stomp through the floor is a trouble spot, and if I continue working on this game after, I will 100% avoid designs like that!
Feel free to link your precision platformer as well, I'd love to check it out!
Alright, I did a second run, 9:56! (I don't know if you have to talk to all the cubes, I ended up doing it)
I also used a different browser this time, and I can confirm that that was my main problem: all the lag was gone! (The double jump timing also seemed easier, but that also might have just come with practice).
This was my platformer: https://noahmakesjunk.itch.io/a-little-time-to-cool-off-post-jam-edition. I hope you enjoy it, it ended up being quite a bit more difficult than I intended while making it lol.
Amazing Noah, under 10 is some of the best times so far! And nope, for this jam you don't need to talk to the cubes, so its possible to get that time down a bit more, but under 10 is amazing!
And thanks for sharing your game, I really like the vibe and how precise the jumping / air control is (also turning into an ice cube is really fun). Really cool mechanic with the cold loop as well, really cool!
This is is beatiful just to look at. The control is smooth and the idea is pretty original.
I'm really bad at games like this tho. But it is a very appealing game!