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Incremental Mutant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #38 | 3.909 | 3.909 |
| Controls | #66 | 3.545 | 3.545 |
| Fun | #122 | 3.000 | 3.000 |
| Overall | #144 | 2.870 | 2.870 |
| Accessibility | #153 | 2.636 | 2.636 |
| Originality | #187 | 2.636 | 2.636 |
| Graphics | #189 | 2.727 | 2.727 |
| Audio | #225 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Theme Interpretation
Units mutate as they combat over time
Wildcards Used
Checkout
Have stuff to buy in your game
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
As someone who played a lot of RPGs, I found this to be a fun game loop. I liked having agency to apply XP to my characters and thought it was interesting to only be able to do so when the Absorb meter was full - it added a layer of economy management. There were some balancing issues, like I was waiting to see one of my characters with low HP die, but he never did. Also noticed when I removed the neg stats and absorbed, my HP still went down. Still fun nonetheless; add some polish and juice and this would be a pretty solid entry!
Simple idle game, it could have done with some chill music and sounds
This is a great start. I do feel like it's almost impossible to lose a unit, so maybe have the negative ones affect you while they are acquired? Or if they are, they don't do enough negative to worry about them. I understand it being a jam and there's only so much you can add, so I hope you expand on the idea.
A bit of juice missing but overall cool. Well done.
I liked it. I’m not a big fan of the genre, but it was still fun.
liked the mutation usage! some feedback on stuff would help alot
I liked how you implemented the unit mutations; it worked well and brought a bit of randomness to the units.
The interface is easy and understandable to navigate; perhaps a little more juiciness/animations when a unit receives a new mutation would make the game even more interesting/enjoyable.
Fun incremental game managing battling slimes once it gets going.
The early game is a bit slow, wish there was a way I could click or do something manually to help my slimes fight or gain gold.