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Form shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #107 | 2.988 | 3.571 |
| Theme | #147 | 2.869 | 3.429 |
| Audio | #170 | 2.390 | 2.857 |
| Fun | #191 | 2.390 | 2.857 |
| Controls | #195 | 2.390 | 2.857 |
| Overall | #196 | 2.493 | 2.980 |
| Originality | #211 | 2.390 | 2.857 |
| Graphics | #242 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Animals are merged to make new animals
Wildcards Used
Checkout
Have stuff to buy in your game
I like Turtles
Include a turtle
Discord Username(s)
AjithKuppam
GWJ Participation Level
0
Team Size
0
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I did make version with a shop but due to time pressure, I uploaded my old version without checking.
The 80s music was catchy, merging of the animals was fun; I was set on getting the elusive disco turtle... and I did! I wanted to see where you were going with the currency mechanic if you had more time. Also the bugginess of the game (animals falling through the bottom) actually became a game in itself as I was rushing to "rescue" them before they fell all the way through the bottom. In a sense it was almost like a sandbox type game, whether intentional or not. I liked it!
Thank you. I was worried about the bug ,but learning that it gave a good experience makes me happy. I uploaded a old build instead of the latest one where I made a shop and kept upgrades in a hurry.
Nice game, I had fun! It would be nice if you could use the money for upgrades. Some fun upgrade ideas would be spawning animals faster, and an expensive upgrade to spawn animals 1 level higher (so starting at foxes instead of possums). Congrats on your first jam and nice work!
I did implement the shop features, but I mistakenly uploaded an older build instead of the latest version due to last-minute pressure. I am glad you liked it.
The sprites are really cute! I noticed they were a bit blurry though, so I'd like to give some friendly advice. try setting the texture filtering to nearest next time; your pixel art will look a lot sharper!
Thanks for the reminder I will keep that in mind, I was really focused on submitting the game at the last moment I did not check my texture filtering.
a simple and fun little take on the theme! congrats on your first godot wild jam! :)
Thank you😊