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Ratline Beach Bistro's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #71 | 3.286 | 3.286 |
| Gameplay | #79 | 3.357 | 3.357 |
| Theme | #82 | 3.929 | 3.929 |
| Audio | #108 | 3.214 | 3.214 |
| Overall | #113 | 3.298 | 3.298 |
| Polish | #134 | 3.071 | 3.071 |
| Art | #219 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Game summary:
This place is so great I float around in my hover chair The food is first rate Got some astro cheese on my plate Robots please me, they never tease me I know they love me, the way that they scrub me I got it made like a kitten in the shade Heh, ain't got no worries anymore
Hoch oben am Himmel (Up high in the sky) Über der kargen Erde (Above the barren earth) We live our best lives In diesem Robotemparadies! (In this robot paradise)
I reach for a sweet treat Use the pinchers that they swapped for my feet My eyes sweat, my teeth itch My cyborg fingers are starting to twitch Maybe they don't love me The robots seem so nice But my hair is full of lice What if they just use me? And they really don't care
Hoch oben am Himmel (Up high in the sky) Über der kargen Erde (Above the barren earth) We live our best lives In diesem Robotemparadies! (In this robot paradise)
Dieser Ort ist nicht so toll (This place ain't so great) My hover chair barely holds my weight Das Essen ist reduziert (The food is cut rate) The Sauce is slime feels like I'm doing time Roboter beherrschen mich (Robots rule me) Sie lehren mich wirklich (They really school me) They poke and prod and pinch me all day long Hat so gut angefangen (Started out so well) But man, do I smell I got to get out of this hell!
Hoch oben am Himmel (Up high in the sky) Über der kargen Erde (Above the barren earth) We live our best lives In diesem Robotparadies, (In this robot paradise) yeah!
YEAH!
Flucht von diesem Ort (Escape from this place) Who knew the robots would treat us so bad? We're trapped, it's no use Our blobby bodies are not what we had Versuche zu rennen (Try to run) Versuche dich zu verstecken (Try to hide) Strapped to our La-Z-Boys It's humanicide Praktisch nackt (Practically nude) Are we their food? Nasty machines, we're soylent green
So klar jetzt (So clear now) Das irgendwie (That somehow) Roboter regieren (Robots rule) In den Wolken (In the clouds) Für wie lange (For how long) Werden sie quetschen (Will they squeeze) Die Lebenskraft (The life force out) Aus unserer Milz (From our spleens)
Angst! (Fear!) Schwer! (Heavy!) Steif! (Stiff!) Streng! (Strict!)
Angst! (Fear!) Schwer! (Heavy!) Steif! (Stiff!) Streng! (Strict!)
Angst! (Fear!) Schwer! (Heavy!) Steif! (Stiff!) Streng! (Strict!)
P.S.: The song is called "HUMANICIDE"
Not going to lie. I spent a week on vacation with a kid who played Mewgenics non stop... So the influence was definitely there.
had to keep googling the recipes but it was an absolute blast! the opening was beautifully made too. and those characters playing beach volleyball nonstop are just adorable :)) Definitely recommending this to my friend who's a huge cocktail fan!!
Some might say they are still playing volleyball to this day. Glad you enjoyed it.
I wanted to make it so that each drink had their own glass/ look etc (I even have a few of those drawn up) but that wasn't really feasible in the jam timeline... So hopefully that doesn't turn your cocktail enjoying friend off.
Fun idea. The art is also fun and the writing is hilarious haha.
Like some other bartending games I have seen in this jam, the gameplay involves mixing drinks but it assumes prerequisite knowledge of cocktail names and ingredients from players. Which I think prevents people like me who doesn't drink to not know how to engage with the mechanics at all. And yeah I could sit there and try to mix everything and see if it's the right one, or open another tab to look up drink ingredients, but it's not the ideal gaming experience. The game should ideally contain enough information inside itself so players can engage with it.
The audio is good too. It was a bit loud at the default settings for me however, and the option to turning it down only appears after the cutscene.
The game fits the theme and limitation pretty well though, so good job on those ones!
I tried my best to make the game "I don't drink" friendly without just giving a book of solutions.
I didn't use a timer so people can look up drinks, I made it's so that you can just make up drinks without penalty except not getting tips, etc.
I made it so the customer also drops small hints on what's was wrong with the drink. They will say things like "I've never had X made with Y" or "If this had Z it would be perfect"
Once you get a drink correct, the ingredients highlight everytime it's ordered after that.
You also can just straight up serve only poison with 0 penalty.
On the audio, yeah... The options menu pops up after the opening scene. I did my best to balance the audio before that without interrupting the story beat/ scene.
Hey yeah I get it, it’s a hard balancing act for sure. I think it’s why a lot of popular cooking games thrive more on execution mechanic rather than knowledge mechanic. I did see those helper mechanics you mentioned, but I think it was still hard for me because the possibility space of all the ingredients is huge so it’s hard to keep track for all of it. I think if there were less stuffs to mess around with then it could work better.
I will agree with ya on that.
I decided to go with something like 14 or 15 drinks and let myself get a bit carried away with that. I tried to make it a bit more fulfilling for people who played past the 3 day story mark when I really should have just focused on the 3 days.
Fun game laughed really hard at the concept, i think adding an instruction manual for drinks would make the game super fun!
I debated making a "bartender guide" but decided to let the dialogue loosely guide the drinks. IE they let you know at least one ingredient.... Most of the time... That you got wrong. They will say something like "I've never had X with Y" or "if it has ___, it would be perfect"
Then once you get the drink correct, it adds it to memory and highlights the ingredients anytime it's ordered in the future.
You also don't have to get anything correct unless you want tips. You can serve them ice... Or just poison.
haha nice game, bit weird, but very enjoyable :D
Insanely fun, lol. Loved the concept. Played for a really long time and googled a bunch of cocktail recipes as well. I loved this!
Glad you enjoyed it. I tried adding a little bit for those who kept playing after 3 days. Could only do so much before scope creep got me.
i liked the cutscean but got confused with gameplay
The game play loop is mixing the drinks that are requested. What you add to them is completely up to you.
i just witnessed peak cinema
funniest game i have played in the jam
*ship horn noises*
What a mad idea, and yeah.. At one point I did choose to poison everyone...
Sometimes... That is just how your work day goes.
This is such a crazy concept for this game jam ahah. Was fun and interesting looking up how to actually make the drinks especially after accidentally serving the very first customer poison.
"accidentally"
Dude, this is one of the best things I've ever seen lol. I love it. I by accident served my first guy ice and smt about the shaking and him walking away with just ice after asking for an old fashioned killed me lmao. The artstyle also reminds me of cool math games the Papa series on cool mathgames which is awesome
I'm glad you enjoyed it. It was a fun one to make.