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Mutant Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #81 | 3.545 | 3.545 |
| Accessibility | #89 | 3.091 | 3.091 |
| Controls | #102 | 3.273 | 3.273 |
| Graphics | #118 | 3.364 | 3.364 |
| Overall | #121 | 3.078 | 3.078 |
| Audio | #134 | 2.818 | 2.818 |
| Fun | #143 | 2.818 | 2.818 |
| Originality | #187 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Theme Interpretation
My game is divided is into 5 stages. It starts with cell stage where player has to collect DNA when sufficient amount of DNA collects the player will be play as different character like mutation also each stage has different movement speed
Wildcards Used
I like Turtles
Include a turtle
GWJ Participation Level
0
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Nice game! I like the art style - the doodles on notepad is a nice aesthetic! I thought maybe flipping player sprite horizontally in direction of movement would add some variation while still maintaining the crude animation vibes. Also DNA drops felt empty; maybe a sfx or some indicator it was picked up would be nice (that dopamine hit!) Turtle never felt threatening at any point; regardless of the mutations, I didn't perceive any speed difference and I was always able to outrun it. Regardless, I thought this was a great game for your first jam, and I'm looking forward to seeing your future projects!!
sup man very cute artstyle i liked it music is pretty good but would be nice to add some sort of heal to the game
Nice game. My advise is to consider tuning the spawn radius of DNA because you can run circles around the turtle and collect all of them, so it's pretty easy. Also, it would be nice to get some unique features for each mutation/transformation.
Overall, cool submission!
I actually really like the simple looking doodles for the artwork, it's very unique. My biggest pieces of feedback is it was very easy to get "lost" to a point where I was running around trying to find dna and couldn't find any for a bit. Maybe the spawning needs a bit of adjusting, or maybe a mini map/arrow to help point which direction.
i loved the silly style
i enjoyed playing the game
and this is my feedback:
the game is great but i have some points will make it better
first : make knock back instead of characterbody 2d for the enemy
second : the world looks a little static if you added parallex it will be better
thanks
thanks for the feedback i will keep all these in my mind , and i played your game it was so much to fun
Music and graphics are awesome, and the detail where music fades out the further you are from the DNA is really helpful. Knockback from the turtle would be nice, and you should also add WASD to your input map! I'd also like to see the turtle also getting larger or faster as the game goes on, and maybe some more variation in gameplay (I can't be talking lol), but you did great for your first try. Congrats!
thanks for playing and giving the valuable feedback i will keep these in mind.