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A jam submission

UnrelentingView game page

Keep the kid safe at all costs!
Submitted by polygonalcube — 5 hours, 53 minutes before the deadline
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Unrelenting's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (Visuals + Music + SFX)#53.2733.273
Fun Factor#53.1823.182
Creativity + Theme#53.5453.545
Gameplay#72.9092.909
OVERALL#73.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Absolutely LOVE the 2.5D, PSOne era aesthetic that you have going on here!  And the combat system is surprisingly deep & responsive!  Really well done.  :D

Developer(+1)

Thank you! I rewatched the PPJJGG stream vid; I’m glad you had a good time. 68’s a good score.

Host(+1)

Thanks, and thanks for watching (and for jamming with us)  -  was another blast this year!  :D

Submitted

Attack on Z key? 

Developer

This game was made with controllers in mind originally. I must admit that I haven’t played enough games on keyboard to know what good keymapping looks like.

One thing I forgot to mention is that you can use arrow keys to move as well. Hopefully, ‘Z’ for attack makes a bit more sense in that context. You can also attack with ‘M’ if you want to stick to “WASD” for movement.

Submitted

Attack on Z key? 

Submitted

Managed to almost find the cheese spot on the right side corner, but eventually they broke through me. Combat moves are a neat addition, I just kinda wish they did more than just a different animation. My only “complaint” is that I feel like the balls stealing the kid is kinda gg as you have no real ranged option to defeat an airborne “escaping” enemy. Throwing the shield could be a nice solution to that.

Enemy and stage variety with different moves making a difference in combat would be a cool next steps for the project if you want to work on it more. Well done!

Developer

I’m glad you enjoyed the game!

Regarding combat, each move has unique stun & knockback values. That’s on me for not mentioning that. I’d be curious to know which move(s) you used during your playthrough.

I actually did consider giving the player a shield throw, but passed on it due to time. If I make a post-jam version, I’ll definitely give the throw a second consideration.

Submitted

 Managed to get to 138 until the enemies got overwhelming hahah. Super simple but very fun to play!

Developer(+1)

Very nice survival time! Glad you enjoyed it.

Submitted

I love the animation!! The attack and walk cycles look really smooth; incredibly well done.

If you were to continue this project, some screenshake and hit-stun effects would make the combat a little more punchy I think!

Great job on the jam!

Developer(+1)

Thank you! I’ll definitely look into those bits of extra game feel should I make a post-jam version.