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Thanks for the input! I can't make it play audio until you activate the window. Until you interact it has to wait sadly. I've updated the objects near the player spawn so they no longer kick like that, but changes aren't out yet. Any suggestions on how to make it more clear how to shoot and move beyond the opening instructions?

Edit: I added it to the description of the game below the game too. Maybe it'll help?

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i think i would add it center on the screen as UI saying WASD to move, Left Mouse Button to shoot, and have it fade away in 3 seconds, which can be your countdown for the thing starting, so that way it doesnt instantly start, but you have 3 seconds mentally to prepare plus to let them know they can move and shoot

I like the idea. I'll see what I can do to get the details more clear and concise for folks. Thank you!

Sure thing. Btw i also just submitted my game, would you mind giving me any feedback? 
https://damiandevz.itch.io/bayblade-arena

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I'm having trouble running it. I will try again when it's not quite 3am and I have 2 brain cells to rub together. I like your art. It looks like you went a similar route to me with a top battler. Good luck Damian!

So, with only 2 braincells, this morning I'm still having trouble running. I get "The application was unable to start correctly (0x0000005)".