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Pretty fun! I think you could make it more challenging by limiting the amount of available launches per level.

(1 edit)

Thank you for the feedback! 😃 I actually hadn't thought about adding a launch limit, and I think it's a really interesting idea. I decided against something like that because a few of the levels are really only doable (without losing sanity) if the players slowly inch forward and experiment. With a limited number of launches, some of those levels could become more frustrating than challenging. I really appreciate the suggestion though. Maybe it might come in handy for Impulse Orbit 2 🤓