Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you very much for playtesting the game! Also, i did actually decrease the rotation earlier, so I suppose to most people the rotation speed is pretty good. ALSO, how did you play the game on your phone. I guess the Emulate Mouse from Touch really did what it says😄.

And I don't think I will be able to make mobile port (with speed controls) in this jam. But I'll try my best to provide a .apk in the downloads!

I do not think that you need a apk actually. 

I am not sure, but in my game, i could just clicked "web player" +  "Mobile friendly" after i uploaded it to itch. In Unity, it can automatically detect if the browser version is opened with a mobile device, in which case my mobile canvas is visible. You can also just add a "Mobile controls" button. (which i did as well, just to make sure)

Its not perfect (a bug on top of the screen in the UI, also annoying audio latency) but it is playable, if you would like to check it out on your phone:

https://chillzombie.itch.io/survive-a-game-jam

Come to think of it, I could just integrate mobile controls into the HTML5 version. BTW, I just played your game, It's REALLY FUN. especially the controls, which are probably the best part. and the fact that you have to think whether you want to take coffee rn or not, is GREAT. Great Game TBH. 

(+1)

Thank you so much!!