Okay, so first of all, absolutely amazing game. Love the art, love the gameplay loop. Not sure what the rules on music are cuz i youre using what sounds like a minecraft song, but it fits very well. Now in terms of thoughts that came to mind as i played it:
1. Wasnt exactly sure how everything works. For example houses gave population, thats what it says next to the item, however the more houses i have the more coins i got as well. I assumed thats how it works but it wasnt clear.
2. I believe at round 10 and 20 you added a 2nd and a third portion getting deleted for balancing purposes, and while the 2nd portion did balance it since with only one deleter i wouldnt have place to put my buildings, adding the third one made me regress and lose progress which was demotivating. I am not sure if the game intent is to "kill you" in every scenario and to see how long you can survive before losing your entire kingdom, but yeah.
3. Late game progression. I loved the challenge you had. I would actually make it so that each building is unlockable through the challenges. Start with only huts, and reach 10 pop to unlock next building, have good happiness for 2 rounds in a row to unlock next building etc. Also i am not sure if its true, but i couldnt seem to spot a "win" mechanic, like is there any way that i can build my kingdom good so that i win the game?
Thats all. LOVED the game, and i think the things above would make it even more addicting. Im not sure if there is time for it during this jam since theres less than a day, but if you keep working on it to make a full release, i would suggest looking into those.
Viewing post in Let me playtest your game (I'm taking a break of polishing mine)
Sure thing. Btw i also just submitted my game, would you mind giving me any feedback?
https://damiandevz.itch.io/bayblade-arena