Okay, so i loved the voicelines and the overall idea. With a bit of polish and a visual rehaul you could turn this into a full game.
Here are some of my thoughts as I was playing the game:
1. I wish the picker was on the right or left side, so i can more easily read what was picked. Having it vertical makes me rotate my head in order to read it. Also i wish it would give me 2 more seconds to read it.
2. Movement made it almost impossible to reach some platforms. Even with normal gravity i couldnt reach most places so i kept falling and dying. If movement was fine for you, then maybe you didnt do it with delta time, which makes pretty much everyone have different gravity based on their fps.
3. Sound/voice was distorted when you die probably many events being called so it glitches the sound.
Otherwise wheel options were great, you did so many of them too, so that makes it nearly infinitely replayable while still having fun.
Viewing post in Let me playtest your game (I'm taking a break of polishing mine)
this is great feedback! To address your feedback:
1. I’ll definitely add that I noticed it while making the game but never changed it.
2. I the level was really rushed so I didn’t exactly play test it with all the modifiers, I’m sorry for that, and everything should be in delta time unless I forgot some where.
3. The audio is just like that, I decided to make it sound like a voice call but that’s the only voice line like that.
Sure thing. Btw i also just submitted my game, would you mind giving me any feedback?
https://damiandevz.itch.io/bayblade-arena