Play game
Slime World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #44 | 3.700 | 3.700 |
| Accessibility | #64 | 3.300 | 3.300 |
| Fun | #85 | 3.300 | 3.300 |
| Audio | #101 | 3.100 | 3.100 |
| Overall | #112 | 3.143 | 3.143 |
| Graphics | #113 | 3.400 | 3.400 |
| Originality | #154 | 2.900 | 2.900 |
| Theme | #213 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Bounce projectiles mutate over time.
Discord Username(s)
GALAXY3908, statedarkcry
GWJ Participation Level
3
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
Leave a comment
Log in with itch.io to leave a comment.


Comments
Fun game! It is pretty satisfying to land a chain of jumps together. I'm assuming the bubbles don't spawn entirely randomly but it does sometimes feel like you die due to bad luck rather than you really messing up. Perhaps a little more transparency on the patterns, or more warning. But I still had fun, so nice work!
Not bad ! I think you should remove a lot of plateform to be more strategic and maybe had a feedback to know where the green dot are spawning
Fun minigame, easy to understand. As a fellow slime i aprove ;)
I'm a sucker for vertical platformers. With more tuning and polish, this could be something great. Thanks for the entry!
I like the core concept but I think it needs to be refined a bit before it's fully playable. As someone pointed out, you don't have enough time to see the projectiles coming. Maybe if there were canons shooting the balls and moving along the bottom of the screen, that would be better.
This is a good suggestion, and I am glad that even with the concept being somewhat unfinished you found the game, at least to some extent, intriguing. Thank you for your feedback, and I will be sure to rate and review your game when I have the time.
It is an interesting lil game, but I’d like the boosts to be visible sooner so that I can react and pick them up
Thank you for your feedback. Happy that I could be an interesting lil game despite the central mechanic definitely being underdeveloped.
I like the concept, but given how slowly the character moves, whether I manage to make it to the top of the level or not feels more like a matter of RNG than skill.
A fair assessment. There is a pattern to the madness of the projectiles, but this is of course not obvious when playing. Thank you for your feedback!