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A jam submission

Assymet XtremeView game page

Submitted by quarticCore — 10 hours, 26 minutes before the deadline
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Assymet Xtreme's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#29222.1382.667
Audio#29551.6042.000
Seriousness#30052.1382.667
Overall#32031.8002.244
Enjoyment#32581.5141.889
Visuals#32741.6042.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

GameMaker

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Comments

Submitted(+1)

Great concept! Would be great if there was a little more control over the movement, something like a left/right while on the platform for example. 

Developer

Thanks for playing

Submitted(+1)

Pretty cool idea for the theme; it reminds me of movies like Rollerball and Death Race 2000 (minus the murder anyway...).  Having finished all four stages, I got more of a feel for the spinning mechanic over time, but the actual visual of the player really does not reflect where he goes when you launch him from a bar.  With all the bouncing, the first level actually feels harder than the others.  I also found a softlock in the second level, but style points for "Sick Beats" at least.


I think there is a lot of potential for fun movement with more robust physics-based movement (at the same time, the way the player course-corrects autonomously is pretty neat).  The backgrounds are pretty cool, too!

Developer

Thanks for the review. There are definitely a few ways to softlock the game that I need to fix and I agree that the springs in Level 1 are especially annoying. I'm going to rework the game's physics to work better and I'll try to make the visuals more indicative of the direction the player will go. 

Submitted(+1)

I found it quite tricky to judge which way my guy was going to be launched when swinging, maybe adding some kind of indicator would be good.

Developer

Thanks for the feedback. I'll probably add an indicator and I'm definitely going to adjust the game's physics so that the swinging is less janky.

Submitted(+1)

I don't understand how the swinging mechanic works.

Developer

I'll try to improve the swinging mechanic so that it makes more sense after the jam finishes.