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A jam submission

Orbit HopperView game page

Move around small planets and survive an alien attack!
Submitted by Climbing Dolphin — 5 hours, 5 minutes before the deadline
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Orbit Hopper's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6853.5003.500
Creativity & Theme#11013.5003.500
Overall#11263.2893.289
Audio#11563.0563.056
Visuals#13823.2223.222
Seriousness#15823.1673.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

A creative and very cool way to implement the theme and the rocket looks really cute

Developer

Thank you for the kind feedback!

Submitted

Really fun game. Love the emissive textures and particles and some of the other screen effects you used. Brings the game together nicely. Game play is fun. The gravity effect on the bullets was satisfying. A small bug, after I died, I could still keep shooting in the background.

Developer

Thank you!

I am aware of this bug, I noticed it right after submitting the build but it was too minor for me to resubmit. You should not see the bullets though, I think it's just the audio?

Submitted

Yeah, just the audio. Like you said, it's very minor and doesn't effect the game play. Good job.

Submitted

Super fun and very creative! One of the details I liked most was how the bullets were affected by gravity and would eventually come back down, sometimes hitting the enemy.

Developer

Thanks! Did you manage to hit the other side of the planet using the orbits? I bet that's possible!

Submitted

I think so. If I remember correctly, some of the would follow me when I went to a new planet.

Developer

Oh you managed to go fast enough for them to follow you to another planet, I did not think this was possible.

Submitted

Really cool idea dude! Best I could do is wave 8. I like how the player gets their health back after every wave, it's very refreshing. I think the one thing this game could use is more enemy types, maybe in later levels when you have a bunch of different enemies you also land on bigger planets that have some varying terrain. One thing I noticed, you can still shoot the worm things for a little bit after they burrow underground. Otherwise the game functioned perfectly. Good job dude!

Developer

Thank you!

I definitely wanted to make bigger planet but it implied reworking the camera and I did not have enough time to do so.

And yeah the worms capqule stay active a bit too long, I noticed it too late.

Submitted

This is a really cool idea! I love using the gravity of the planet to arc shots, its genuinely so cool! I think combat could use some secondary effects to make it even more interesting, like maybe come of the flying enemies have a weakpoint on their head that you need to use gravity to hit, but it was still pretty solid.

Developer

Thanks for the feedback!

I was thinking of adding some temporary shield to help preventing bullets as well as adding randomized props with unique effects on the planets. I like you idea of flying enemies that's super fun, I'll keep it in mind ;)

Submitted

Great mechanic jumping around the asteroid to dodge projectiles. Would like to be able to upgrade my jumps so I can orbit too!

Developer

Thanks for the feedback! At some point in the development the character had the physics of projectiles but it was too hard to control. I can see this being an upgrade, it sounds like a fun idea!

Submitted

Short and efficient! The gravity affecting projectiles make them interesting to dodge. I wasn’t expecting to go as far as level 9. There are neat strategies that can be found, making the game pretty enjoyable. The collision with terrain can sometime make jumping a little bit finicky. But overall, I had a fun time playing it.

Developer

Wow level 9! That's pretty good!

I do think the jumping part would require some improvements yes, it has a few collision issues.
Thanks for the feedback!

Submitted

This is quite fun! Nice interpretation of the theme :)

Developer

Thanks!

Submitted

Really nice mechanic with the projectile gravity, it does make it a bit easy on the later waves if you find a good crevice to hide in. Nice use of bloom! Biggest suggestion would be a progress bar to see how many levels are left. Nice cute game, enjoyed it!

Developer(+1)

Hey thank you for the feedback!
The game is actually infinite, it goes on as long as you survive!

Submitted

Pretty cool mechanic: using the gravity of a planet to direct projectiles. It would have been nice to have a live kill/wave progress tracker.

The difficult ramps up nicely. Well done :]

Developer

Thank you for the feedback!

The only way to know your progress is on the death screen as of right now. There is afeature to track how many enemies are left but I couldn't  finish it on time. I'll try to add it later as a fix to make the game more enjoyable.

Submitted

The use of gravity for spinning  combined with the chaos of later waves was really fun!

Developer

Thank you, I liked that you used the word 'chaos', that's exactly the goal! ;)