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A jam submission

FLOWView game page

Water plant managing hell
Submitted by BreadSauce4 — 18 hours, 4 minutes before the deadline
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FLOW's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2373.7803.923
Visuals#4104.0034.154
Seriousness#7423.6323.769
Overall#8103.4843.615
Creativity & Theme#13583.3363.462
Enjoyment#18662.6682.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

DANG FISH!!!

Submitted

FISH IS GOD, FISH LOVES ME

Submitted

The music was psyching me out big time! Definitely lean into the sound design if you plan on continuing this. Some of the UI wasn't working, like the back button in the input screen, so it felt a bit janky. I didn't have too difficult a time figuring out what it was I was supposed to do once I played around with the computer a bit. Nice job!

Submitted

I couldn't quite figure out how to make money. Maybe a more interactive tutorial or clearer feedback on some interactions. The computer screen also moved quite slow. The atmosphere was really cool tho.

Submitted

Really interesting aesthetic and fits into the theme of serious spinning.  Behold the spinning fish.

Submitted

Really fun, the audio and visuals really  you into the game's world

Submitted

Awesome game with a really cool atmosphere! Lowkey reminded me of Iron Lung but stylized in a way? I love the vibes of the game and the audio is awesome! Very creative take on the theme as well! One comment that I could say is the post processing makes it a bit harder to see some things but other than that, awesome work on the game! 

Submitted

Interesting game, well done on the atmosphere and the general vibe of the game!

Submitted

Well hello there!

Submitted

Incredibly stylish, great work on the visuals and sound design. Felt like I might get eaten by a shark at any moment which is A+.

First of all, I have to hand it to the person who created the visuals—they’re amazing. Secondly, the atmosphere is something else entirely; you can literally feel the pressure bearing down on you, and it’s awesome—though there are downsides. Maybe I’m just too dense or my English isn't good enough, but honestly, I didn't fully grasp how to play the game; it seems straightforward, yet nothing seems to work out right. Also, the gameplay itself is quite repetitive, and it’s a bit too dark in many places. But to create something like this in just a week—I’m simply speechless.