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Gold Slinger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1664 | 3.127 | 3.700 |
| Audio | #1671 | 2.704 | 3.200 |
| Visuals | #1705 | 2.958 | 3.500 |
| Overall | #1985 | 2.738 | 3.240 |
| Enjoyment | #2333 | 2.366 | 2.800 |
| Seriousness | #2539 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
I like the idea and the game looks good! The gun spinning animation was so cool and I felt like a crazy cowboy.
But I didn't understand how to shoot more than once. It would be great to have more visual things in the tutorial if possible (maybe I didn't catch something important when I read it and if so I'm sorry...).
I like the idea and the game looks good! The gun spinning animation was so cool and I felt like a crazy cowboy.
But I didn't understand how to shoot more than once. It would be great to have more visual things in the tutorial if possible (maybe I didn't catch something important when I read it and if so I'm sorry...).
The idea is pretty cool but I think the animations need a little more polish to help add to the flow of the game. I think this game has a good baseline for being fast paced without being overwhelming. This just needs some more visual feedback to help the player juggle all of the controls without being too punishing for timing things wrong.
Also ran into a bug where some enemies would get stuck in the generator after attacking me and they could no longer be shot.
The concept is neat and fits the theme well but it's quite hard to actually use. There's no feedback for trying to click during an animation, so trying to do the firing sequence quickly is incredibly difficult as any animation blocks input. The delay between finishing the sequence and the bullet firing also makes aiming quite difficult.
In the future, maybe try to simplify the game a bit so you can reduce the scope and spend time polishing the main mechanics
I like the concept, but I think there's a little too much going on for a jam game and too many ideas to keep track of. I think it would have been a little easier to parse if either the mouse combinations to shoot, the ammo crafting system or the reloading method was taken out. Any of these ideas might be fine in a full game that can expand on it, but they're all a little under-explored here. Still a great effort for only a week of development!
This game looks very very good, the animations glitch out a bit but still very nice.
The camera rotation is may be tied to performance.