I like the concept, but I think there's a little too much going on for a jam game and too many ideas to keep track of. I think it would have been a little easier to parse if either the mouse combinations to shoot, the ammo crafting system or the reloading method was taken out. Any of these ideas might be fine in a full game that can expand on it, but they're all a little under-explored here. Still a great effort for only a week of development!