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Chaotic Labyrinth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2454 | 2.282 | 2.700 |
| Visuals | #2582 | 2.282 | 2.700 |
| Audio | #2774 | 1.859 | 2.200 |
| Overall | #2792 | 2.180 | 2.580 |
| Seriousness | #2875 | 2.282 | 2.700 |
| Creativity & Theme | #2881 | 2.197 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
The idea is really cool but I would say to lock the players world on 1st spin as else I can spin as much as I want to get desired results. Also make the other spins do some creative things. Overall really cool.
The game definitely has potential but lacks in terms of execution. I feel like half of the game modes don't do anything. The existence of "cut short" is really weird: a mode that gives you half the time with no advantages? It's not like I have to live with whatever I roll, I can just reroll "cut short" if I get it so it's kinda like it's an impossible mode that you can choose in the menu. The entire wheel thing is kind of forced and could be replaced with a menu of options and the game wouldn't change at all.
But aside from that great job for creating something on time for the jam!
Keep up the good work!
This game has a great potential to become a horror game. You should make it a horror game, and the game will become much better than what it is now. Rn now it's a pretty good game but spin mechanic can be tter.
During my first run I fully expected to encounter a ghost at some point so I really was on the edge, but it never happened haha.
I managed to complete the labyrinth on the second run with 1s left so that was really cool.
I only tried the Reverse World effect so I don't know what the others are, but I liked the concept of having a random modifier to the labyrinth solving!
Good work
Would've loved to have an enemy chasing you or maybe just patrolling around and you would need to find a way around them. Great job!
We agree with the enemy idea! We had thought about it going into the concept phase, but we didn't think we could create it due to the small timeframe. Nonetheless, we are glad you enjoyed it!
Love the feel the game goes for but could benefit from a larger flashlight size but other than that very fun!
Glad you enjoyed it!