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Metal Spinning Blades (Jam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1283 | 2.965 | 3.077 |
| Seriousness | #1697 | 3.113 | 3.231 |
| Overall | #1972 | 2.743 | 2.846 |
| Visuals | #1980 | 2.743 | 2.846 |
| Creativity & Theme | #2314 | 2.668 | 2.769 |
| Enjoyment | #2566 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Cool game if i had friends. But since I dont have, really boaring. 0/10 (I will give it a 9/10 if you add a mode where there are more than just 2 beyblades. No really, that would have been really cool and chaotic)
Really cool beyblade style but I faced the issue where at the corner of the ring me or the opponent starts clipping really hard.
Thanks! Don't worry the glitch effect is an animation, it's inspired by smash bro's freeze frame effect when you land a big smash!
It's giving beyblade but if they had a lost media episode where they travelled to MK universe and started illegally betting on the fights. This game made me realize why I should never gamble. It's because of me, I suck at it. Not once did I get it right. Last round I went all in on a ghost type spinner with no collision, and it lost. Loved the art style, the energy from the sound effects and the soundtrack, and god damn... the particles! Great job!
So glad you enjoyed it!
The audio is so hype, lol. For just betting, I sure do like hearing it talk it up and go. Gives me that old Mortal Kombat vibes.
Thank you that's really the experience I went for!
Really fun idea for a little arena of spinning discs! I could imagine a scaling colored box for the attributes from red to green to dictate how good an attribute is would be neat. Most of the gameplay interaction between player and game is during the betting phase, so increasing visibility of information would be awesome!
Also for some reason I couldn't put numbers in the names. Not sure why I just thought that was interesting.
Thank you! That's a really good point I wish I thought about it earlier, now it wouldn't be fair play to update the game. Yes the no-numbers in names policy was a choice, I though it would feel more personal to enter your friend's names in letters. Maybe that's wierd but I like to experiment with things like this!
Blue wins! Could use some variety or player impact on the outcome in my opinion. Maybe player could control the platform during the battle?
I wanted to experiment with the concept of betting, so the goal is to predict the outcome of a match with statistics. If the player could influence the outcome it wouldn't be the same, wouldn't be like real betting! I tried to play with friends and it was pretty exciting, but I admit it's risky to submit a multiplayer-oriented game on a Jam
Cool idea, although I don't really think this one is for me. I wish there was more gameplay to it. I also think it's really cool that you added the ability to have multiple people play at once even though I didn't use it.
This is AWESOME and the music is genuinely really cool too. (Glad you managed to submit the right game btw XD)
Thanks that's so nice!! I'm clearing my queue before rating yours!
This is a really cool concept, the party mode idea was clever. Took me a min to work out how to place the bet on the bar.
Thanks a lot, I'll find a solution to better explain the drag-and-drop to new players!