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I spent about 15 minutes playing and reached the end. I can see you put a lot of effort into making the controls realistic, which is impressive! The visual design of the 'Chopper' is also really charming, it reminds me of a baby frog however they are called

On the constructive side, I struggled a bit with the "readability",One collored walls make it almost imposible to see correct path. Also, dying instantly to lasers coming from off-camera felt a bit unfair, as I had no time to react. Adding a short tutorial and tweaking the camera/colors would make this much more enjoyable

Still, good job on finishing and submitting the project for the jam

Thanks for the feedback. I pushed a small change to vary the terrain box colors a little. More importantly, I wasn't despawning missiles on player death which could lead to a frustrating doom loop if you die near the start point. Doing that now.