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A jam submission

SP//NSHOTView game page

Russian roulette combo shooter
Submitted by tycelm (@tycelm), Hermione (HJ), erica mitton <3, MetalUpa — 6 hours, 13 minutes before the deadline
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SP//NSHOT's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#794.0714.071
Seriousness#1034.2144.214
Overall#1494.0144.014
Creativity & Theme#1764.2144.214
Visuals#5083.9293.929
Enjoyment#5103.6433.643

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

the parry mechanic was very cool loved it voice acting and the story were cool too ,i wish there were more enemies this was cool

Developer

Thank you so much for trying it out! More was planned and more will come

Submitted(+2)

Very charming game! Wish gameplay was faster and the parry cooldown was lower. VAs knocked it out of the park (especially for Marz) and you nailed the aesthetic. Would love to see more!

Developer(+1)

Thank you so much! I hope to show more in the future. Thinking of starting work on this again next week

Submitted (1 edit) (+2)

I love the parry bullet mechanic. It super cool and engaging to pull off.

Submitted(+2)

wow...really fun game game and great voice acting...just one thing I encountered a bug where i paused the game and when i wanted to resume using Esc, it just closed the full-screen and the pause menu did not go away...(I'm playing on web)..ik u guys said to download and play but this can be fixed by simply adding a resume button to the pause screen

Developer

Thanks for trying it out! Hahah yeah I noticed that one too after the submission, I will be making a patch once the jam voting period is over.

Submitted(+2)

Really enjoyed the voice acting. Just wanted a bit more variety in the game play.

Developer

Thank you! And me too.... hopefully the inspirations come to keep working on this in the future!

Submitted(+2)

Ooooo i love the voice acting!, was a bit confusing at first and i wish the parry was a bit more responsive, but toehr then that super fun if not extremely confusing the first couple of minutes, in the game though the sensitivity was too high and i had to change my mouse sensitivity,, but other then that a reallyyyy cool game! the ultrakill inspiration was apparent and the art, and the whole vibe was just really nice! great job!

Developer

Thank you so much! You got the playtesters to thank for that, before I added the sensitivity setting everyone's first comment was that I was way too high haha.

Submitted(+2)

This game can honestly be pretty satisfying once you get a good groove going, I mainly wish there was more variety to the level design. The voice acting was cool though, and the parry was super fun to use when there are a ton of enemies all shooting at once, and then you just gun them all down.

Developer(+1)

Yooo we loved your game, thanks for checking mine out! Thanks for the suggestion I would love to use this as another reason for me to try mapping out special encounters

Submitted(+2)

The voice acting was neat! I like the graphics too, the music is good but I found it hard to fit with the vibe, though it goes more to the western side which makes sense, the wheel mechanic is fun and promissing, but being able to scroll to the other side would have made it more fun and responsive, also the "Did you shoot yourself in pourpose?" thing was quite the annoiance to do accidentaly, overall the game is really cool, for such a dynamic main mechanic it'd be quite nice to see it happen in more open areas were the movement is more needed, also the combo system is neat and reminds me a little of ultrakill, that's why I gave the suggestion. Good job!

Developer(+1)

Thanks a lot! I really wanted to try doing more map + enemy variety so that's good to hear! Maybe we'll try adding more in the future

Submitted(+2)

Loved this game really, when you get into the flow it really goes smoothly. Though I gotta admit it has it's rough spots it's a jam game it's normal for it to be that way. Also, it was pretty hard to understand what's happening and what are you supposed to do in the beginning, wish I saw the video tutorial before...

But I want to reiterate even though I had rough beginning with this game I was able to see it was really high effort, that kept me going, I downloaded the game because web version seemed broken, and generally trying to play this game. But in the end it was really worth it!

Developer

Thank you so much for committing to giving the game a chance haha, I'm glad it was worth it! :)

(+2)

HOLY MOLY this game inspires me to be a SPINNER‼️

had to learn to parry to pass the big groups, but NOTHING can prepare you for the final boss

10/10 would spin again

Developer

Few can fathom the difficulty spike at the boss fight

Submitted(+1)

I quite enjoyed the story and gameplay. While it took a hot second to get used to, it felt natural pretty quick. I've never been great at fast paced shooters like Ultrakill, but I'm not going to hold that against your game. An overall solid game that could definitely see expansion into a full experience after the jam!

Developer(+3)

Thanks a lot for trying it out! I enjoyed your game too, I respect making a game with randomization I could never even dare to try balancing that 🤣

Developer

For all those confused, I filmed a very jank tutorial that is less jank than the in game tutorial. Just 1 min long, let me know if there's anymore questions!

Submitted(+2)

I was a bit confused at first, but once I got the hang of the controls I really enjoyed it! The voice acting really helped with the immersion, too!

Developer

Happy to hear! Thanks for checking it out

Submitted(+1)

Music, atmosphere, and voice acting was so good. But throughout the entire game I couldn't really get a grip on the mechanics, might be skill issue tho

Developer (1 edit)

Thanks a lot for the compliments, I just filmed a quick tutorial that might hopefully help. No pressure but give it another try if you want 👀 

Submitted(+1)

loved the voice acting, the music, and the aesthetics!! got past like an enemy and a half but i could only parry and not shoot and then ended up erm dying. also probably a skill issue. LET ME KNOW IF U UPLOAD A TUTORIAL!! 

Developer(+1)

Thanks for checking it out! Me and my teammate loved how intriguing the dialogue was in your game. I just recorded you a quick tutorial. Hope this helps! 

Submitted

hi never came back and said that this really helped!! still wasn't great at it but it was SO fun and so satisfying to hit those parries

Submitted (1 edit) (+1)

Very nice idea, but I couldn't kill the enemie (skill issue), and the audio is too loud, maybe just adding a slider for music would help, but very nice game bro

Developer(+1)

Thanks a lot bro, my fault for blowing up ur ears 🙏

Submitted(+2)

I really enjoyed this! It took me a second to get the gun mechanics but I eventually got it. The sound design and voice acting are great and the VA got me pretty invested in the story! :) 

Congrats on the game, I hope you guys keep working on it. 

Developer

Thanks for checking it out! We did enjoy working on it a lot so maybe :3

Developer

Thanks!!

Submitted(+1)

super solid game!! take a bit to understand the mechanics but once i did it was great!

Developer

I'm glad you figured it out, thanks for playing :)!

Submitted(+1)

This is so good!!  I kept dying to Combo Meter Depleted, not quite sure what that means lol, but it still feels amazing to play. Plus the whole environment and voice acting is awesome!

Developer

Thank you so much! Not sure if you want to give it a try again but you keep your combo up by continuously performing actions. If you don't you instantly die haha.

Submitted(+2)

Its a cool concept, but the mechanics felt confusing and it was hard to undertstand how it worked. Like whats the diffrence between a orange bullet and i white one?? It could have been explained better.  I liked the voive acting! :D It's a cool like cowboy cyperbunk feeling. But its still tuff.

Developer(+1)

Thank you for the tip! A proper length tutorial should be in order someday haha

Viewing comments 21 to 2 of 21 · Next page · Last page