the parry mechanic was very cool loved it voice acting and the story were cool too ,i wish there were more enemies this was cool
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SP//NSHOT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #79 | 4.071 | 4.071 |
| Seriousness | #103 | 4.214 | 4.214 |
| Overall | #149 | 4.014 | 4.014 |
| Creativity & Theme | #176 | 4.214 | 4.214 |
| Visuals | #508 | 3.929 | 3.929 |
| Enjoyment | #510 | 3.643 | 3.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I love the parry bullet mechanic. It super cool and engaging to pull off.
wow...really fun game game and great voice acting...just one thing I encountered a bug where i paused the game and when i wanted to resume using Esc, it just closed the full-screen and the pause menu did not go away...(I'm playing on web)..ik u guys said to download and play but this can be fixed by simply adding a resume button to the pause screen
Ooooo i love the voice acting!, was a bit confusing at first and i wish the parry was a bit more responsive, but toehr then that super fun if not extremely confusing the first couple of minutes, in the game though the sensitivity was too high and i had to change my mouse sensitivity,, but other then that a reallyyyy cool game! the ultrakill inspiration was apparent and the art, and the whole vibe was just really nice! great job!
This game can honestly be pretty satisfying once you get a good groove going, I mainly wish there was more variety to the level design. The voice acting was cool though, and the parry was super fun to use when there are a ton of enemies all shooting at once, and then you just gun them all down.
The voice acting was neat! I like the graphics too, the music is good but I found it hard to fit with the vibe, though it goes more to the western side which makes sense, the wheel mechanic is fun and promissing, but being able to scroll to the other side would have made it more fun and responsive, also the "Did you shoot yourself in pourpose?" thing was quite the annoiance to do accidentaly, overall the game is really cool, for such a dynamic main mechanic it'd be quite nice to see it happen in more open areas were the movement is more needed, also the combo system is neat and reminds me a little of ultrakill, that's why I gave the suggestion. Good job!
Loved this game really, when you get into the flow it really goes smoothly. Though I gotta admit it has it's rough spots it's a jam game it's normal for it to be that way. Also, it was pretty hard to understand what's happening and what are you supposed to do in the beginning, wish I saw the video tutorial before...
But I want to reiterate even though I had rough beginning with this game I was able to see it was really high effort, that kept me going, I downloaded the game because web version seemed broken, and generally trying to play this game. But in the end it was really worth it!
I quite enjoyed the story and gameplay. While it took a hot second to get used to, it felt natural pretty quick. I've never been great at fast paced shooters like Ultrakill, but I'm not going to hold that against your game. An overall solid game that could definitely see expansion into a full experience after the jam!
I was a bit confused at first, but once I got the hang of the controls I really enjoyed it! The voice acting really helped with the immersion, too!
Music, atmosphere, and voice acting was so good. But throughout the entire game I couldn't really get a grip on the mechanics, might be skill issue tho
Very nice idea, but I couldn't kill the enemie (skill issue), and the audio is too loud, maybe just adding a slider for music would help, but very nice game bro
super solid game!! take a bit to understand the mechanics but once i did it was great!
This is so good!! I kept dying to Combo Meter Depleted, not quite sure what that means lol, but it still feels amazing to play. Plus the whole environment and voice acting is awesome!
Its a cool concept, but the mechanics felt confusing and it was hard to undertstand how it worked. Like whats the diffrence between a orange bullet and i white one?? It could have been explained better. I liked the voive acting! :D It's a cool like cowboy cyperbunk feeling. But its still tuff.






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