way too fun
psych!
Creator of
Recent community posts
the art and game feel is SO CUTE and i think the concept has a lot of promise generally. would be super cool if we could visit multiple places in one run on a string of dates, and a bad choice ends the run! maybe we could learn more information about our date at the end of each date that we'd have to incorporate when looking through the reviews (e.g. a shellfish allergy, a craving for chinese food on wednesdays, etc). loved seeing another date themed game in the jam :) would love to play a larger version if you guys worked on it in the future
the art in this game is absolutely stunning!! i think i had a little trouble understanding exactly how to play the game, esp. which items to pick in the beginning, what the attack order was, and if i had any status effects on. a few super tiny things: i think i saw two tooltips upon hovering over the attack names (one w formatting and one without?). additionally, when clicking on the characters in the beginning, i think there was some lorem ipsum text left. that being said, you ever decide to expand on this post jam, would LOVE!!! to play.
LOVE the characters; all of them are so delightful!! additionally, everything about the game was incredibly cohesive, especially the color palettes, character design, and even the menu design. also big shout out to the music. i also had a mouse detective character in my game by chance so once i saw the screenshots i had to play. had a great time figuring out the mystery :)
HELLO thank you so much for your review and your video!! there is so much good feedback both in what you've outlined here and through verbalizing your thought process while playing the game!! i agree w all your points, especially needing a way to highlight the terms on the card (i was going to do something similar to slay the spire but ran out of time). i really appreciate your time and i'm glad u enjoyed it.
hey!! thank you so much for playing and for your kind words about my game; really appreciate it, esp coming from the dev behind late night pawn shop (such an insane atmosphere and hypnotic gameplay)!! i definitely need to fix the full screen issue and only noticed it after the bug fix period ended somehow. additionally, thank you so much for shouting out my game in your description!! means so so much :)
extremely fun idea! i was about to die of stress but i had narrowed it down to two rats and just randomly chose one. thank god i got lucky. i think this game did a good job of communicating a lot of information quickly to the player. it might be nice to have some other subtask to work on as a player when waiting for a project to finish. i also didn't understand the risk metric when accepting projects; does a high risk project give you more stress when you have it on hand and then decrease it more when the project is completed? in any case, super fun and a cool novel idea.
really love the vibe and art (especially the parallax (?) on the background). i'm not great at platformers so take this w a grain of salt but even on easy, but a lot of the jumps were tricky to make. additionally, sometimes when i was moving to the right and then hit jump, it wouldn't work (wasn't sure if that was intended).
hi thank you SO MUCH FOR PLAYING! i didn’t have playtesters that came in completely cold when i was developing the game, so watching you play has really helped me identify my own blind spots in development. a few things i didn’t communicate super clearly: when you choose an identity and the character likes it, you get an increase in stats for all your cards. charm is basically like your attack for the game, so a larger charm increases the damage of the cards. def need to do some cleaning up on my post jam release. THANK YOU SO MUCH FOR PLAYING AGAIN I REALLY APPRECIATE IT!!! it’s been really valuable for me and i’m sure it has been for all the other devs as well :-)
hi and thank you for playing!!! regrettably ran out of time for a tutorial, but the main mechanic of the game was that your date tries to add money to your bill and you play cards to reduce it. the cards per turn depended on how much energy each card you use takes. i'll definitely clarify all of this when i do my post jam tune up. thank you again!
this is such a smart idea for a game! very much enjoyed rearranging these little guys. i was having a little trouble dragging the sprites at around level 6, though. sometimes, when i reorganized the blocks, one of them wasn't visible. additionally, when i submitted my solution for that level, it didn't process. might be a one off thing. i'm on chrome if that helps.
hi! saw this game in the thread you posted. i really liked the format of this game; in terms of my thought process, it was kind of similar the NYT connections, if you've played that (e.g. trying to fit which set of words connects to one another in the strongest way while weeding out red herrings that seem to belong to multiple categories). i think the puzzles in these kind of games have to do a bit of a balancing act between red herrings and too much misdirection, which makes them hard to design imo. i think there were points where i was like OH! and i was like really?? but that's unavoidable to some extent. also really like the polish of this game as well and esp appreciated the tooltips explaining each image.
https://psychouts.itch.io/show-me-your-hand! it's an deckbuilder catfishing sim

