Game is really solid artwork, sound, gameplay but if you keep spamming one option eventually you can go on and on forever winning. I suggest if you guess more timer goes lesser. Great work real nice
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How does the game fit the theme?
PERJURY makes "Trust No One" the mechanic, not the setting.
Jurors raise picture cards as clues about a hidden object. You are always told how many of them are lying, never which (except for easy difficulty). So every card is information and a possible trap at the same time.
What code and assets did you not make from scratch during the jam (if any)?
Not made by us:
- Object icons - OpenMoji (CC BY-SA 4.0), 90 icons in colour and black
- Clue pictograms - game-icons.net (CC BY 3.0) by Delapouite, Lorc and Sbed
- UI elements - Kenney (CC0)
- Fonts - Bungee, Fredoka, DM Mono, Archivo Black (Google Fonts, OFL)
- Music - "Detective Cucumber" by aroachifoundonmypillow (CC0, OpenGameArt)
- Crowd sounds - CC0 / public domain recordings via Wikimedia Commons
How many people worked on the game?2








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