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How does the game fit the theme?
DeepRot fits the theme “Trust No One” by putting the player under the control of an unknown organization whose intentions and instructions may not be trustworthy.
What code and assets did you not make from scratch during the jam (if any)?
All code was made by me. Most 3D models were created by me, with a few downloaded from Sketchfab. Sounds were sourced online and edited by me.
How many people worked on the game?-1
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Comments
Very beautiful game. Really liked the visuals. I am wondering about what the character is and what is that they eat of the wall. I am very interested what ideas you have for the next stage of development. One thing that caught my eye is that I can use F to mine the rock when I am holding the pickaxe without the pickaxe animation triggering. Is this intentional?
Hey thanks for the feedback, also that was not intentional, thanks for telling me!
Wow, the atmosphere is absolutely amazing! The game is really well-made, a great incremental game!
Thanks, i had a great time making this prototype and thats why i decided to continue, if you have any ideas you want to share for the future of the game please do!
We like the visuals and atmosphere, would have liked to see more with the theme. Interested to see the ideas you mentioned at the end.
Crazy atmosphere, loved the vibe, very well-mad game overall. Well done :)
Thank you, am playing your game right now, i will leave you a comment soon, if you have any ideas that you would like to share about the future of my game i would be very pleased to hear them!
Love the whole vibe of this game. So moody. Incremental game always fun as well. Great entry!
Thank you so much! I will check your game too, i want to continue working on this project so if you have any ideas feel free to share them with me!
I love the atmosphere of this game! I noticed that the broadcast sound at the very beginning actually has directional differentiation — that's a really nice detail!
Am happy you liked it, i think that there are so many things i can add to this project so i will continue working on it, if you have any ideas feel free to share them with me!
The concept and presentation look really interesting! I especially like the atmosphere and the dystopian style. The idea feels like it has a lot of potential, especially if the narrative gets expanded around the theme. Great work!
Thanks,I believe that it has potential too! Thats why i will keep working on it and see how it goes.
Alright, a simple protype for an incremental game I guess? It had a great atmosphere and concept which is different from most "grinding" games, actually enjoyed it! Only thing missing is the incorporation of theme "Trust no One", I know it must be something related to "why are we doing this/the cause of us being stuck in a room" but still, needed more incorporation of the theme in the implementation. Nonetheless, great job in this one, simple yet effective!!
Game itself is like sisyphus, which might be better if it had incremental elements. Visual elements and cam shake are too much. 5 mins was enough to make me dizzy. Maybe an option to lower them could really help. I like the theme and art style, gives a very dystopic vibe. I don't think it fits the theme but thats okay. Cool game, lot of room to improve.
Thanks for the feedback! I’ll definitely look into lowering the camera shake and adjusting the particles to make the experience more comfortable. I tried to approach the theme in a more abstract way, since I prioritized the art style and the overall concept of the game. Thanks again for playing! I will check your game too!
Well yeah, in a more abstract way it makes more sense. Maybe with false promises by the company the narrative could really support it. Your whole style screams I need more narrative. Hope you imrpove it!