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cyriacus

77
Posts
3
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3
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A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Played,  won, and rated. It's a very cool game. I just fear some people might have been scared away by the wall of text you're greeted by right away.

Incredibly polished entry. Beautiful graphics and interesting gameplay.

I will say, I did not enjoy torturing the cute wizzlers. I can see this being a complete turnoff for some people.

Good game! Also, not entirely unlike mine :)

Main menu mirroring the game is SO CLEVER!

The only problem I had was it took me quite a while to comprehend the rules fully.

I also didn't care for the graphics, to be honest. But that's a matter of taste.

Interesting! With more content, it could be a good game.

The writing is good, but needs a bit of editing.

There's some neat ideas here.

However, there's also 2 issues:

1) When you stop moving, there seems to be a short time interval when the character appears to have completely stopped already, yet you can't attack yet. This makes the game feel frustrating/unresponsive.

2) Sometimes I would suddenly die, despite not being low on health. That, too, makes the game frustrating.

I still played it for quite a while. I even got to the boss once.

Really good!

The intro gave me just enough information to draw me into the story, and then my interest was kept until the end.

Also interesting is the combination of two art styles.

The game looks and sounds great!

The gameplay is quite unique, too. Essentially a little adventure game, but with some twists.

Enjoyable experience!

Excellent writing and great presentation overall.

I also liked the gameplay, but felt the instructions could be a bit clearer. In particular, what determines whether a heist succeeds or not? Is there some randomness, or is that fully dependent on the composition of the crew?

Very original and well implemented.

The tutorial, in particular, was very clear.

An enjoyable experience. Unique and funny.

A cool idea, and extremely well executed, especially for a 7 day jam game.

One minor complaint: a game without words is a neat idea in theory, but in practice, I had to rely on the written instructions, as well as the tool tip "translations" for the clues.

That aside, I can easily see this ranking quite high.

Thank you so much!

Representing some of the information visually is a good idea and one I will consider if I decide to keep working on the game.

I will play and rate your game soon.

It's really fun cooking the potions, especially stirring and seeing it turn the right color.

However, the customers almost always reject my potions and I don't know why :cry: Is that the bug?

Nevertheless, the game has a lot of charm and potential!

Great idea, very unique! Very satisfying when a piece clicks into place.

Two gripes:

The music is fitting, but too repetitive.

Orthographic projection makes it hard to see how the pieces are arranged. (Especially until I realized you could rotate the camera, but that's on me.)

I liked the visual style, and the game ran smoothly even on my old laptop :)

I also liked how the whole game is a sort of test.

The only small issue was that I was confused for a while because I didn't realize that the "doors" were boxes I could push.

Interesting, but very difficult. I got stuck in room 3. An in-game hint system of some sort might be a good idea.

I found the sound distracting. I turned it off (I hope there weren't any auditory clues I missed!)

I enjoyed it, it made me laugh.

Getting trolled is not so bad when you know that's what you're in for :)

Here's mine:

/jam/brackeys-16/rate/4945637

/jam/brackeys-16/rate/4945637

I'll play and rate yours as soon as I can.

Here's mine:

/jam/brackeys-16/rate/4945637

I'll check out yours soon.

A fun experience!

Two small problems: the giant crab started attacking me while the shark was still speaking. And once I had defeated the shark, I was trapped to the left of him and couldn't jump over him. But I imagine that's the end, anyway?

Beautiful art and fitting sound.

Very short, though. (Or am I missing something?)

Great presentation. Very polished.

Challenging oponents.

The in-game instructions could be clearer. I misinterpreted them at first. (I thought I was betting that, say, there's 2 triangles in my hand AND 2 in the opponent's hand.)

Overall, nice game!

The way I interpret the rules, that is not allowed.

Thank you! I might expand it in the future.

Thank you!

Very unique, and I love the graphics and animation.

I was a bit confused until I realized you have 3 lives/hearts. I'd be good to emphasize that in the description and/or the tutorial. Also, perhaps it would be best to simply remove the king?

But overall, well done!

Here's mine:

https://cyriacus.itch.io/trust-no-1

https://cyriacus.itch.io/trust-no-1

"C." on discord

Thank you! ❤️ 

Thank you very much. Will check out yours soon.

Congrats on the win! Well deserved.

Good stuff. Like sb else said, I didn't immediately realize I had to match the enemy's colors. Once I did, the game started making sense.

I love the way the slugs fall onto the battlefield. The music is very fitting, too.

Short and sweet. Made me laugh. I particularly liked how the little guys looked happy even after giving their life for the emperor.

Cute graphics and an enjoyable mix of platforming and puzzles.

I didn't manage to finish, though. The first time, Toby got stuck under an A block. The second time, the ball got stuck. Sorry, little guys :(

I like this one a lot!

Getting the hang of controlling the bee took a long time, but I imagine that's how it's supposed to be.

The cycle of collecting pollen, then returning home to buy upgrades is very satisfying.

Two small issues I had:

it took me a while to figure out what the purpose is of buying more workers.

And the wasps/hornets are so big and scary-looking, I just assumed they'd kill me with one touch.

Overall, great job. I might return to see if I can finally save the collony.

Not bad! 

The difficulty, I thought, was just right, and you kept me entertained by adding new elements in every level.

I loved the main character's wizard/chef hat.

I took me a minute to figure out where to position myself to perform the various actions.

Also, my Dough Dudes were kinda lazy. It often took them a long time to get to work.

But overall, a good experience.

Simple but effective!

I like the whimsical idea of the currants trying to save their friends, and keeping an eye on them while also serving the customers was an enjoyable challenge.

It's also nice to have not only 3 difficulty levels, but also the option of striving for all the achievements.

Quite unlike any other submission I tried, and very well made.

Even though the story is what makes it stand out, the gameplay felt good, too.

Maybe I'm the only one, but it took me a while to realize that's a space key in scene one.

In the top-down "survive" scene, it was hard to tell what is and isn't an obstacle.

But these are minor issues in an otherwise good game!