Played, won, and rated. It's a very cool game. I just fear some people might have been scared away by the wall of text you're greeted by right away.
cyriacus
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There's some neat ideas here.
However, there's also 2 issues:
1) When you stop moving, there seems to be a short time interval when the character appears to have completely stopped already, yet you can't attack yet. This makes the game feel frustrating/unresponsive.
2) Sometimes I would suddenly die, despite not being low on health. That, too, makes the game frustrating.
I still played it for quite a while. I even got to the boss once.
A cool idea, and extremely well executed, especially for a 7 day jam game.
One minor complaint: a game without words is a neat idea in theory, but in practice, I had to rely on the written instructions, as well as the tool tip "translations" for the clues.
That aside, I can easily see this ranking quite high.
I like this one a lot!
Getting the hang of controlling the bee took a long time, but I imagine that's how it's supposed to be.
The cycle of collecting pollen, then returning home to buy upgrades is very satisfying.
Two small issues I had:
it took me a while to figure out what the purpose is of buying more workers.
And the wasps/hornets are so big and scary-looking, I just assumed they'd kill me with one touch.
Overall, great job. I might return to see if I can finally save the collony.
Quite unlike any other submission I tried, and very well made.
Even though the story is what makes it stand out, the gameplay felt good, too.
Maybe I'm the only one, but it took me a while to realize that's a space key in scene one.
In the top-down "survive" scene, it was hard to tell what is and isn't an obstacle.
But these are minor issues in an otherwise good game!


