Game is really solid artwork, sound, gameplay but if you keep spamming one option eventually you can go on and on forever winning. I suggest if you guess more timer goes lesser. Great work real nice
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PERJURY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #65 | 3.843 | 3.843 |
| Innovation | #77 | 3.853 | 3.853 |
| Gameplay | #78 | 3.765 | 3.765 |
| Theme | #110 | 4.088 | 4.088 |
| Visuals | #167 | 4.176 | 4.176 |
| Audio | #175 | 3.618 | 3.618 |
| Enjoyment | #295 | 3.559 | 3.559 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
PERJURY makes "Trust No One" the mechanic, not the setting.
Jurors raise picture cards as clues about a hidden object. You are always told how many of them are lying, never which (except for easy difficulty). So every card is information and a possible trap at the same time.
What code and assets did you not make from scratch during the jam (if any)?
Not made by us:
- Object icons - OpenMoji (CC BY-SA 4.0), 90 icons in colour and black
- Clue pictograms - game-icons.net (CC BY 3.0) by Delapouite, Lorc and Sbed
- UI elements - Kenney (CC0)
- Fonts - Bungee, Fredoka, DM Mono, Archivo Black (Google Fonts, OFL)
- Music - "Detective Cucumber" by aroachifoundonmypillow (CC0, OpenGameArt)
- Crowd sounds - CC0 / public domain recordings via Wikimedia Commons
How many people worked on the game?2








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