This had some really cool features, like the notifications that would pop up was a pretty fun idea. I'm curious how you programmed that. I think the text just needs to be edited a little bit, the story feels like it goes really fast and being able to skip text with the mouse or spacebar would be cool. Overall great job and I hope you continue to update it!
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Routinal Lovesight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1172 | 2.507 | 3.143 |
| Audio | #1258 | 2.279 | 2.857 |
| Visuals | #1304 | 2.507 | 3.143 |
| Theme | #1315 | 2.507 | 3.143 |
| Overall | #1360 | 2.317 | 2.905 |
| Enjoyment | #1423 | 2.165 | 2.714 |
| Gameplay | #1540 | 1.937 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This game tries to go on with a dating sim / visual novel aspect, however, no matter what you try to, your date will eventually kill you. While the page hints for a good ending, such thing doesn't exists
What code and assets did you not make from scratch during the jam (if any)?
A bit of the code and assets for Forgotten Labs were reused (such as saving, logo intro load, splatter sfx), as well as the prerendered transitions assets for Summer Fun DELUXE were reused
How many people worked on the game?2


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