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DubiouslyPerplexed

176
Posts
4
Topics
5
Followers
9
Following
A member registered Dec 09, 2022 · View creator page →

Creator of

Recent community posts

Yeah, adding an in game tutorial is something I want to add for my post-jam update. Thanks for playing and rating!

Love the art!

This had some really cool features, like the notifications that would pop up was a pretty fun idea. I'm curious how you programmed that. I think the text just needs to be edited a little bit, the story feels like it goes really fast and being able to skip text with the mouse or spacebar would be cool. Overall great job and I hope you continue to update it!

I thought this was a really unique idea that was exacted well for a game jam game, i imagine having to make 2 different versions of the same room a bunch of times and having to code the rooms to switch was a pain. I think the game just needs some overall polish and it would become a pretty solid puzzle game. Great Job!

This is a really fun take on on the theme. I love game that lean into their strangeness and ya'll went all the way. Great Job!

First, thank you for playing and reviewing! For the 4th level you have the wrong character chosen. It's the one that says that says they are from the castle of one of no. Sorry if that level was confusing, I was having fun with Shakespearean language.

Thank you for the really good feedback. I didnt even think about making the action button E and I should have done that. Also making some tutorial backdrops is first in my list for my post jam update.

After playing I liked it, its a cool way to incorporate the theme into a Oregon trail/60 seconds inspired style game.

Thanks for the replay, I will definitely give it a second try. 

I'm glad you enjoyed it! Your profile picture even looks like the blue square :)

I like community games like this. The ui is a little too fast for me, but I tried to donate 100 bucks. 

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This was a really charming puzzle game, I loved the hand drawn art! I'm excited to see more! The only mini complaint I have is when you move your mouse over an object, I think the effect is a little much. I only say this because I kept psyching myself out when I hovered over an object and thought it was haunted. Great Job on ya'lls game!!

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I really liked the visuals and it's cool that your game is inspired by 60 seconds. I couldn't figure out what to do on day 1, as nothing popped up for me in the tasks and when I pressed skip, nothing happened. I really want to check out the game I just don't know how to progress.

Yeah for my post-jam update I want to add some intro backdrops for controls and other stuff. Thanks for playing it and I'm glad you liked it!

I'm glad you had fun playing it, thanks for the compliments!

Thanks for checking it out! I recently made level 10 easier to understand if you want to give it a second try.

Yeah my biggest regret was that I wish I spent just a little more time polishing everything. Thaks for playing and the feedback! What do you think needs to be polished the most?

On getting stuck, was it the level with the other red character? Also thanks for mentioning the cheese and thanks for playing!

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Thanks for the feedback, I plan to do a post-jam update and a clear ui will be something i'll work on. Still thank you for playing!

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Sorry for the no sound effects or background music, I ran out of time to implement them :( But that is the first thing I want to add for my post jam update.

The art for this is amazing! Being able to shoot in all directions would make the game a little easier, but Great Job for a solo dev!

This is a pretty polished game for being made in only a week, Great Job! I like the idea of your bullets becoming mimics, its a cool way to make a roguelike connect to the theme of the jam.

Overall this is a really impressive game for being made in only a week, ya'lls team did a great work! Especially on the visuals and audio, granted I'm sucker for cyberpunk aesthetics. I feel like the biggest improvement would be a little better tutorial on how the dispatching works, as I was a little confused on how to make a gig successful. Like better explaining what the ram does and how to use it to my advantage or how to figure out who's the best for a gig. Those are my only complaints though, great job on your game!

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It's cool that you use beepbox, I've been using that program too for music and sound effects. 

The art for this is really good! I love the character designs.

Wow dude we don't use the big "J" around here. Just kidding, this is a really fun take on the incremental genre, I like how interactive it is. Perhaps it is a little to slow, but maybe I'm just an impatient person. I would love to see more updates!

This game is pretty cool, I like the overall direction very reminiscent of Balatro.

great I'm excited to check it out!

Heyo, I've made a post here before for when I first released my game, but I have just recently done a big update towards it and just wanted some overall feedback.

If you are interested it is a clicker game with a timing twist.

https://dubiouslyperplexed.itch.io/serious-spinner

This was really polished for being made on only three days! I liked the art and the player and enemy animations were really good!

I like the physics of the game, being able to bounce from car to car was fun to do. I think the timer is too short though, as I was never able to get to the bomb in time and it seemed like it was impossible to do so. Maybe I'm just bad at the game though. Still fun though. 

This was really fun! A little laggy at first, but after a little bit i had no bugs or issues. Having to rush against the clock and do tasks was surprisingly nerve-racking, but you did a great job making the player have a call to action. Having new things to repair could be a cool future update, like having to do tasks,  but you have to repair a car, boat, or some other vehicle.  Overall I really enjoyed this and Great Job!

This game is great! Love the art and the animations, super polished for having only 4 days. I did a pacifist route just for an extra challenge, would love to see this get an update post jam!

This is a super fun just press start and play game, Great Job! It would be cool when you hover over someone it would tell you their title, as it was kind of hard to read sometimes, but other than that no complaints. 

Flipping the hour glass is a really cool take on the theme! Good job. 

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Hey at least we submitted a game though, a game is better then no game.

I like the artwork and sound effects. I feel like this is a cool game on it's own, kind of reminds me of those wave survival flash games, but I feel having more connection to counting down would have been been cool. I still think it's a good game and really polished. One bug I had though was that I rebuilt the barbed wire after it was destroyed and got stuck in it because I was standing where it was built.

Hey now games are supposed to be fictional......stop calling me out.

Great game loved the minigames, I feel like a bit more time could be nice, like 15 seconds, but 10 makes it feel more like a countdown. 

So your telling me I get to play as a cat who duels people......10 out 10. 

Overall this game was really fun, definitely the most enjoyable game I've played so far, but I'm also a sucker for rhythm games. Great job on your game and I hope you do a post jam update, because I'll be there day one!

Clicker......I hardly know her. 


What a great community game!