I thought this was a really unique idea that was exacted well for a game jam game, i imagine having to make 2 different versions of the same room a bunch of times and having to code the rooms to switch was a pain. I think the game just needs some overall polish and it would become a pretty solid puzzle game. Great Job!
Play game
Impermanence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #49 | 3.952 | 3.952 |
| Gameplay | #127 | 3.667 | 3.667 |
| Visuals | #207 | 4.095 | 4.095 |
| Overall | #217 | 3.611 | 3.611 |
| Enjoyment | #465 | 3.381 | 3.381 |
| Theme | #563 | 3.476 | 3.476 |
| Audio | #603 | 3.095 | 3.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The rooms change every time you look away. Trust no one, not even the ship.
What code and assets did you not make from scratch during the jam (if any)?
3D models / textures
- Kenney Prototype Kit (CC0)
- Kenney "door-garage.glb" (from a Kenney kit, CC0)
- Molten Maps SciFi Asset Pack by Moltenbolt (CC0)
- KayKit "Adventurer" model
Sound effects
- Kenney Impact Sounds (CC0)
- Kenney Sci-Fi Sounds (CC0)
- Sonniss GDC Game Audio Bundle 2023 (royalty-free, multiple contributor packs within it):
- 344 Audio - Flesh, Bones & Gore
- 344 Audio - Screaming
- 344 Audio - Electromagnetic Design / Vol. 2
- David Dumais Audio - Monster Sound FX Pack 2
- BluezoneCorp - Demolisher (Robot)
- Badlands Sound - Retro Vacuum
- RYK-Sounds Footstep Library
- freesound.org - "ambient spacecraft hum" by AlaskaRobotics (CC0)
UI
- Kenney Input Prompts (CC0)
Code
- 3D burn dissolve shader, adapted from a public shader on godotshaders.com
How many people worked on the game?2








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