Hello!
Firstly, I absolutely love the visuals. They're really eye-catching, and paired with the sci-fi theme and puzzles make for a very strong identity. That's the strongest point of the experience, imo
I opened the game blind, and seeing the rooms change out of view when I looked back was really neat and shocking, as I had no idea beforehand!
I think the game gets a little too difficult too quickly - I found myself lost and confused the second I ran into the eye creatures. Tracking the creatures and 3 colors with the vague goal I had conceived at that point proved to be slightly unpleasant.
The game could really use some BGM - nothing crazy, a simple drone synth (dark ambient or similar) would do quite nicely to match the already strong visuals you have.
Tutorializing interactions with the eye creatures also would make the experience more enjoyable - not discretely, but organically, to be clear. Another thing with the eye creatures - they have a tendency to clip through doorframes - a very small thing that you'd probably want to look into working on if you continue development.
Honestly, I could see this being something people would pay $10-15 on Steam and make YouTube videos about, assuming more development goes into it.
Very cool entry, cheers!