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reswob09

13
Posts
A member registered 12 days ago

Creator of

Recent community posts

Is it just a walking sim? I couldn't get very far into the game because the movement made me really motion sick, and certain cutscenes didn't progress unless I pressed Enter instead of LMB. Also, I had a really hard time figuring out which door was which because Im color blind. I think the environments were interesting, but I simply couldn't handle how disorienting it was.

Interesting premise, but I couldn't help but feel like I didn't understand the game. The audio and visuals are very good, but there was no clear goal. Besides that, good job.

This game helped me pay off my taxes!

A bunch of the characters' textures weren't loading properly, so everything ended up being white squares instead of sprites. The music was fire though.

This game changed my perspective on what trust means. I doubted the golden ball was actually real, but when I least expected it, it revealed itself to me. From the very beginning, the golden ball was staring right back at me. Truly a phenomenal game. Perfection is an understatement for this game.

Very interesting take on the theme! The gameplay and mechanics are well-built and constantly keep me on my toes. The only problem I was in the tutorial room, and the game crashed when I tried to holster the gun before I had equipped the belt. But overall, you did a great job.

The art style of the game was cool. The story was a bit hard to follow, and I got lost very quickly trying to find the goal of the game. Besides that, good job.

Reminds me of the Oregon Trail. Overall, the game was pretty good; I enjoyed being able to utilize my resources whenever I wanted rather than scavenging for supplies the entire time. Thankfully, I made it despite sacrificing a bunch of my followers. Good job!

Cool idea, took a second to understand the goal. I really liked the sound effects and music; my only complaint is that I feel it was hard to get some of the more expensive upgrades.

It's an idea taken unseriously in some aspects. I like platformers, and this satisfied some of my expectations of a good 3d platformer! There is definitely a lot of potential; perhaps if there were a clearer path of progression and direction, I would not have quit so early.  But what motivates me is that sunset along the endless water; I really liked the water simulation.

Despite the loading problems, I was pleasantly surprised. What I liked most about the game was the feedback, the occasional light flicker, and the impending timer, creates a very tense situation. I think your take on the theme was very intriguing.  What I would want to see, though, is maybe you can interact with the objects in each room and have some sort of conclusion.

Very cool concept! I liked how engaging it was; I'm a sucker for roguelikes, and that element alone kept me hooked! The concept as a whole plays out really well; I need to play this again soon.

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So, which John Rod is real?