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How does the game fit the theme?
it`s a story about humans mind, where you can trans no one. I thats it.
What code and assets did you not make from scratch during the jam (if any)?
All the code and models was made only during the jam, beside the bench in start lokation and two models in first ending.
How many people worked on the game?1
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Comments
I absolutely love the dream like style of the game, the camera movement feels weird and I love it, fitting the dream so good. I will definetly play for other endings!
Well made game, it was interesting and I had fun playing it! The atmosphere was done extremely well, my only gripe is that the slow camera got annoying after a bit.
Very intriguing, very fun! I really enjoyed my ending, the sfx for it is a bit loud, but it gave me a chuckle. Also good catch having the player reset after walking off cliffs. The first thing I did was a 180 and walked into the ocean out of curiosity lmao.
I, uh, fell through the floor on the level with with endless obelisks and the mirror. At first, I thought that was part of the experience, but then it didn't end, so I had to start over. It looks really nice, some of the audio when talking to the shapes felt a bit jarring compared to how mellow the rest of the sounds were. Even though I'm not sure I got it, I enjoyed the visuals and sounds, as if walking around in a Dali painting, I'd gander. If that's what you were going for, then it's right on.
yeah, falling through the floor on obelisk levels is veeeeery weird. I tried to fix that, but a can`t repeat that bug at all. It appeared only one time in playtesting, and i don`t know what it can be caused by. Thanks for feedback!
I wasn't familiar with "dreamcore" before but I'm into it. Kind of reminded me of a Myst-style game. I liked the surreal vibe a lot, and it was very disorienting like other people mentioned. Controls felt a bit janky though, but maybe that's part of the effect. I'd like to play more polished version of a game like this for sure.
Very interesting and surrealist. The sound and environment created a very strange and disorienting world. Nice work.
The game looks really nice, though it did make me a little motion sick XD
Is it just a walking sim? I couldn't get very far into the game because the movement made me really motion sick, and certain cutscenes didn't progress unless I pressed Enter instead of LMB. Also, I had a really hard time figuring out which door was which because Im color blind. I think the environments were interesting, but I simply couldn't handle how disorienting it was.
Thanks for feedback! Yeah, player controller was specialy made to be like this, but i think i should add a crosshair or something. I forgot to write how to play the game (controls), i`ll fix it soon. Did mouse sencivity too high, or something like this?
Cool vibe!