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A jam submission

Have trust issuesView game page

A game where you should have trust issues
Submitted by MehranM — 2 days, 5 hours before the deadline
Rated by 23 people so far
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Have trust issues's itch.io page

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How does the game fit the theme?
You don't have to trust anyone on the way till the end.

What code and assets did you not make from scratch during the jam (if any)?
The player controller (made by me a long time ago),
Music (I'm bad at music),
The villan on the billboard and the old man doing thumbs up on the billboard and death screen

How many people worked on the game?
1

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Comments

Submitted

The challenging 3D parkour loop, "Getting Over It" style ragebait obby mechanics, and sunset ocean vibe create such a fun, high-stakes platforming experience! Using wall-clinging on billboards to scale heights above the stylized water setup gives it a really interesting vertical climbing loop.

A few movement, controls, and onboarding tweaks for future post-jam polish:

- Mouse Sensitivity & Controls: Set default mouse sensitivity to a lower, comfortable baseline or add an in-game sensitivity slider right on the main HUD so movement doesn't feel disorienting.

- Wall-Climb Tutorial: Add a quick visual key prompt (e.g., "Hold W to cling, tap Space to climb") on the starting platform so new players understand the billboard climbing mechanics without getting stuck.

- Progression Curve & Visual Materials: Smooth out the opening jump difficulty curve and apply basic materials/lighting to default cubes to make jump landings and platform edges clearer.

Classic tough-as-nails 3D platformer vibe! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

Submitted

This game is very enjoyable, but it is also quite challenging!

Submitted

Roblox ragebait obby gameplay garunteed. W name and thumbnail.

Submitted

Roblox ragebait obby gameplay garunteed. W name and thumbnail.

Submitted

This game is pretty difficult. I figured out how to climb the billboards but wasn't able to get farther than that. Good job getting this game finished

Submitted(+1)

The first jump really set the tone.

Submitted(+1)

ABSOLUTE CINEMA

Submitted

Once I got to the settings and turned down the mouse sensitivity, things got more enjoyable. :) I didn't get very far, but found the game interesting

Submitted

the mouse movement was lowkey NAUSEATING. This feels like a roblox obby LOL. which isnt bad, but just something it reminds me on. I think the idea is interesting, but needs a few hints rather than throwing me in the deep in immediately by telling me to parkour off signs. Especially when you stick to a sign, it took me about 5 minutes to try spamming jump while stuck to a wall to climb. I kept jumping off thinking there was an invisible platform I was supposed to walk on.

Submitted

Mehran jan afarin jaleb bud faqat yekam mechanic e climb e bazi ru mokh bud. Khaste nabashi azizam!

Submitted

It's an idea taken unseriously in some aspects. I like platformers, and this satisfied some of my expectations of a good 3d platformer! There is definitely a lot of potential; perhaps if there were a clearer path of progression and direction, I would not have quit so early.  But what motivates me is that sunset along the endless water; I really liked the water simulation.

Developer

Thanks! I used this water shader by the way: https://github.com/danielshervheim/unity-stylized-water

Submitted (1 edit) (+1)

We have to agree with Crabguy studios, the game overall is too hard. It would make sense to start off easy and increase the difficulty over time. We managed to climb the signs, but thats pretty much it. With a little bit of fine tuning the game could work out as a tricky platformer! :)

Submitted

The idea is there; I like the water shader. The mouse aiming was too sensitive, and a lot of the level just looks like unity's default cube with no materials, and the skybox looks like you just deleted the directional light. Personaly  I never found a way off the start platform. Overall the movement worked. 

Developer

It is supposed to be a hard hame. I'll tell you how to get off of the platforms. First, jump towarda the closest billboard and hang in there via W. Then, use space to slowly climb back up.