I liked the audio here! I felt that always choosing the character with the highest trust was simply always the right choice, but I held my breath every round so I definitely still felt engaged!
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How does the game fit the theme?
It's a game about choosing who you can trust so you don't die.
What code and assets did you not make from scratch during the jam (if any)?
Some SFX from freesound.org
How many people worked on the game?2





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