Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GjeoDev

43
Posts
2
Topics
6
Followers
12
Following
A member registered Oct 03, 2022 · View creator page →

Creator of

Recent community posts

A list of my thoughts (both good and bad):

Bad:

- I find the player taking damage from their own attacks a bit frustrating.

- The enemies need more juice when they get hit or take damage, make them squash and strech, spawn some particles and flash (change their color to white) for a bit and some impact sound, as it is the hitting action feels dull.

- Making the player start from 0 inside the tutorial is extremely brutal (after finishing the tutorial I can see why you did it (the game is just the tutorial), but for a later version I recommend you to create some sort of a checkpoint between sections. For example I died in the pit where you need to press shift to go over, because I didn't notice the shift text).

Good:

- The potion mixing mechanic is cool, a bit confusing as it is right now, especially in the moment when I combined 2 potions and they exploded, there were some signs on the ground, but it's hard to tell exactly why and what potions would explode or not if mixed together.

- The art is simple, but it works as it is (except the potion fluid/area on the ground, the big pixels make it look out of place, maybe add a different sprite, that has the same pixel size as the player and enemy sprites)

- The loading screen, be it simple, I do enjoy it. And the death screen is really cool (even though I would like to see it less :D (aka not dying so often).

I have to say the game still needs work, but I can see how it could become fun if you polish it, expand upon the good mechanics and take care of the frustrating parts.

I'll give you a 4/5 for encouragement. Good luck with making it better!

Extremely good game. I had a blast!

Really interesting simple game,  there should be a text or something telling you when the day ends. it's hard to figure it out from the clock, if that's where it even signals you this, or is it from how many chickens you process, either way it's a nice game, keep it up and good luck on your next projects!

I planned on adding more variety, but didn't have enough time to get it all done (these game jams really make you consider your time one more time, when that COUNT DOWN is almost at the end, you realize how much time actually passed by you)

Thanks for checking it out though!

(1 edit)

Thanks for playing! I'm glad you had fun with it! (Aura sadly was bugged in some aspects, so it didn't have everything going so well for it, but I'll update the game once the jam voting period is over)

I'm... lost... man... .Great game tho!

Speechless

It's short and simple, but it works.

The art style is good for what you were going for and the microwave 'skill-check', even though wasn't that hard to get most of the time, it still felt rewarding when I needed one of those hearts.

Overall an interesting game, keep it up! 

Thanks for the feedback! I agree that this version needs A LOT of rebalancing and some other tweaks, I rushed the content at the end and didn't have much time to playtest. I'll release an update after the Jam is over (rebalancing, bug fixing and maybe some new content).
Thanks again for playing!

Cool concept!

No idea what happened after the first 5 minutes, but it felt good, nice game!

It's nice, but please do something about the text box, make the timer start once you first typed anything instead of starting when you click the box.

amazing gam

really liked this one, truly inspiring!

Is this real?

loved it, I managed to get a decent time (00:42.3) :D!

Good Game

Good game! One suggestion, I think the ghost should flicker when it is about to vanish, this would make it more clear to the player on how much time they have left.

thanks!

it doesn't attack, it's meant to be just a tank (I know it sucks), I will add some sort of attack after the jam, maybe more stuff.

Thanks dude!

Good time!

Thanks for playing! I wanted to add more enemies, but ran into some issues with them not despawning as you said, I found a way around it, but it still seems to not work properly all the time.

I never thought of that, I was always aware of leveling up, so it wasn't a problem, thanks for pointing it out! I might add a confirm button after the jam ends.

I made it in a rush, but glad you liked it!

Thanks!

Glad to hear you enjoyed the game! As for the triangle... it was a tough call.

Thanks!

Congrats!

Now you can download it for windows.

Sorry to hear this, I think the engine I use is at fault, maybe try an alternative browser (I use brave and it works just fine, Chrome might work too)

(1 edit)

Thank for checking out the game! I planned having multiple buildings, but I run out of time so I had to cut them out of my scope.

I have rebalanced the game, you can finish it now in between 2-5 minutes depending on how you play.

Thanks for playing! 300$ might be too much, I didn't have much time left to playtest, but I will tweak the values a bit.

good game! the procedurally generated rooms are cool, but the enemies keep sticking to the player, it's a common problem and you can resolve it by doing this:

"For anyone else that encounters mobs sticking to the player when they collide from above, be sure to disable all moving platform layers of the `CharacterBody2D` nodes. In the Inspector panel of the `CharacterBody2D` nodes for both the player and mob, expand `CharacterBody2D` > `Moving Platform` and disable all layers in `Floor Layers`."

It's a comment from the Godot Vampire Survivors Clone video made by GDQuest

Here's the link if you want to give it a watch: 

Amazing game, the mechanics are well executed and the final twist got me, I really enjoyed it, good work!

Thanks for checking the game out! I will make a new version soon with some upgrades and more stuff to do.

(1 edit)

I had planed that, but Something didn't work and the time was running out, so I needed to cut some corners to finish it in time for the game jam. I might come back to it and add some new features.

Can I use any game engine I want?