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A jam submission

T-MinusView game page

Submitted by Nick Nikolaou — 5 hours, 25 minutes before the deadline
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T-Minus's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#18293.5333.533
Artwork#18963.7333.733
Audio#27853.1333.133
Narrative#34612.6672.667
Creativity#52053.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must get to safety before they run out of time.. one level at a time

(Optional) Please credit all assets you've used
- Pixel prototype player and enemy by Dead Revolver
- Saga Music pack by Steven Melin
- Pixel Arsenal by Archanor VFX
- Lab Tileset by Craftpix

(Optional) What would you like to be called if GMTK features your game?
Nick Nikolaou

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Comments

Submitted

Hard but fun game. I was finally able to beat it by just trying to avoid enemies and run as fast as possible (without killing anyone, skipping the whole buying part).

Very nice art style and music!

Submitted

This is fun, but I would suggest decreasing the stun time from enemy hits, or decreasing enemy fire rate, because generally, getting into a stun lock in any game is frustrating! Other than that, it's a good game, and a very minor suggestion is to make the laser enemies not be able to turn around after they start powering up, not after they start firing! I tried to dodge a few of their shots, and I got frustrated because they whipped around and stun-locked me! Other than that, cool game!

Submitted

This game is great! Love the art and the animations, super polished for having only 4 days. I did a pacifist route just for an extra challenge, would love to see this get an update post jam!

Submitted

Pretty difficult game. We used the same name!

Submitted

Just had to spend all my spare time on the last run to roll out of the stun lock pattern :)

Submitted

I played your game like a speed runner, just dodging and rolling through enemies because its faster to do that way and finished the game with a lot of time left. the control is tight and the movement, roll and attack are well implemented!