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How does the game fit the theme?
Everything could be a mimic- you can't even trust your own bullets.
What code and assets did you not make from scratch during the jam (if any)?
The bloom shader is modified from a gdshader tutorial.
How many people worked on the game?1
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Comments
The art style is amazing I love it especially the main menu it looked really cool. While yeah I had a major skill issue and kept getting my ass handed to me I would of liked to see more variety of enemies or some new attacking patterns as it did end up feeling a bit repetitive after a while since it was the same thing again. But overall great, fun game great job!
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Your game is really fun. I'd recommend adding more variety of enemies.
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Fun game, but i had a big skill issue haha
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That catchy tune kept me longer than I thought it would. A proper cross hair might be a fun edition later on. Well done mate!
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A fun and well-made roguelite bullet-hell ! I dunno why, but the walking animation is hilarious, and the mimic mechanic is cool. I would like some mini-bosses from time to time to avoid things becoming too monotonous, and maybe the mimics could wait until you get closer and then charge at you to add extra tnesion, but all in all - very fun game, I enjoyed it.
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I've recently play a lot of slow paced games, so nice to increase the tempo!
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Cool game. Shader gives the game a really cool effect. I love the character just wobbles around lol. Reminds me of Enter the Gungeon, well done!
Thanks! The wobble was really just to save time but I think it gives the game a bit of charm.
Its good and fun! If only i don't have skill issues... :(((
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I'm pretty bad at bullet hell games but this was really impressive for just 1 week! Love the artstyle and the gameplay loop is a simple roguelike but still quite fun.
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Nice artstyle, gameplay is simple but fun. Like the mimic theme and gungeon inspiration
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Looks good. Plays well. Sounds nice. Good job. I got my butt kicked.
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Very fun game, with a clean artstyle, good job :)
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Great work! Feels fluid and challenging, can really feel a gungeon inspiration here. I may also be a fan of the theme haha. For a solo effort, there's an impressive amount of polish to everything!
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The bullets can just get up and walk???? Very fun, good challenge, keeps you on your toes.
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I got scammed too many times by the mimics. Loved it
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That soundtrack is real vibe!
Come see my Mimic game is you can!
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love the character movement, love the music, love the feel i wanted to play. super good job! and yes i see how you interpreted the trust no one, i think even tho other ppl write it wasnt matching the theme i see it, and i think with more time you could have integrated it even more places :D
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fluid mechanics for the time frame which is great. Animations are okay. could used a walking anim but low time frame can be understandable. ignore the theme mathcing as our game didnt do it either haha. The projectiles do come out too quick a little. more mechanical you couldve sign wave the bullests on some guys so it makes differentiation traveling to a point to make it more unique rather direct line path shooting which gets a littel repetitive.
Thanks! A lot of that stuff was planned but had to get cut for time.
This is a pretty polished game for being made in only a week, Great Job! I like the idea of your bullets becoming mimics, its a cool way to make a roguelike connect to the theme of the jam.
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cool idea but doesnt mathes the theme that well
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