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Space Scout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2280 | 3.429 | 3.727 |
| Audio | #4223 | 2.843 | 3.091 |
| Artwork | #4443 | 3.094 | 3.364 |
| Narrative | #5502 | 2.258 | 2.455 |
| Creativity | #7518 | 2.592 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The lack of oxygen is a constant countdown during your runs.
(Optional) Please credit all assets you've used
See description
(Optional) What would you like to be called if GMTK features your game?
LelEnox
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Comments
This was really polished for being made on only three days! I liked the art and the player and enemy animations were really good!
I had a lot of fun while playing. Good job!
Really fun game overall, i really liked the fast paced gameplay there loved the store and the powerups and the difficulty level was really balanced i also loved the death zoom animation u did it was really creative, Great job dude!
Thank you !
Very thought through rogue like you made there, overall super solid game design. Not the most creative I've seen, but quite addictive. Enemies have a good amount of variety even though there's just 3 of them (that I know of). The big ones make you keep a distance, the fire breathers keep you moving, the little green ones keep you focused for their dashes and make you aim more carefully. The shop gives a great sense of progression, although I could quickly afford the whole stock everytime after a few runs. I also liked the SFX. Sounds were simple, bit did a great job of giving feedback and made the whole thing so much more engaging. Overall a well rounded game, nice job!
Thanks! Indeed, I don't expect 5 stars for creativity 😅. And even less so for narrative 😂.
Fun game. Made it to floor 50.
Incredible! Even I didn't go that far. Wasn't it a total mess with the upgrades?