The paranoid medical setting where you can't tell which doctors are hostile until they strike fits the "Don't Trust" theme in a really tense, high-stakes way! Building out a full progression loop culminating in a massive doctor boss fight is a huge achievement for a solo developer.
A few combat responsiveness, UI feedback, and balance tweaks for post-jam updates:
- Attack Buffer & Movement Deceleration: Remove the post-movement delay before attacks can register so combat inputs feel sharp, responsive, and fluid.
- Threat & Health Feedback: Add clearer visual/audio cues for sudden high-damage attacks (so players don't die unexpectedly without seeing what hit them) and clarify the penalty state when accidentally attacking neutral doctors.
- Difficulty Tuning: Smooth out enemy attack patterns and boss health scaling so progression feels tough but fair.
Intriguing concept, great boss payoff, and solid solo effort! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523




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