It's good to see trying to make different enemy types and behaviours. Also the idea of the way waving sword is interesting that I can really spin my character to attack! but I would like maybe a more responsive handling or maybe an easier way like auto spinning but still affects the movement by force? or maybe it's just the matter of sound and visual feedback ( just had a mindwave )
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Typhoon Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1715 | 2.673 | 3.333 |
| Creativity & Theme | #2413 | 2.584 | 3.222 |
| Overall | #2640 | 2.298 | 2.867 |
| Enjoyment | #2649 | 2.138 | 2.667 |
| Visuals | #2871 | 2.049 | 2.556 |
| Seriousness | #3084 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity






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