I like the pixel art and the music is catchy. controls are a bit rusty and I hate that one frankenstein and the end of the forest.
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The Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #15 | 4.000 | 4.000 |
| Fun | #24 | 3.927 | 3.927 |
| Accessibility | #36 | 3.537 | 3.537 |
| Overall | #41 | 3.624 | 3.624 |
| Graphics | #43 | 4.073 | 4.073 |
| Controls | #91 | 3.341 | 3.341 |
| Theme | #103 | 3.268 | 3.268 |
| Originality | #118 | 3.220 | 3.220 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
Player mutates into a werewolf upon collecting enough gems.
Discord Username(s)
darkfenix
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
Comments
Thank you so much for sharing your game on-stream! It was so much fun to play and explore!
1h26min I REMEMBERED WHERE I SAW THIS (on my comment section because you had played my game first lol)
This was a pretty good game. the controls caught me off guard tho cause I', used to using space for jumping so the only thing that was killing me was when I had to jump. Overall it was a fun experience
Nice Game , i loved that you add right/left hand assecibility option, the musics and audios are great and have some cool vibes.GJ :DD
Really cool vibes and as others have said, really nailed that castlevania style aesthetic! The platforming was really fun and precise too, and who doesn't like a good ground attack while doing the splits? Really cool entry!
You nailed the metrovania aesthetic. Great game!
Personally I like modern metrovania with faster movement compares to the slower movement in the classic ones, but you really made this a great nostalgic experience with a little spin of your own! GREAT WORK!
A fun retro-style game. All aspects of the game are good, and I especially liked the graphics and animations. Well done!
Liked the retro style aesthetic and music. Platforming and jumping 2 tile gaps is surprisingly difficult
Accurate recreation of genre staples in both art and mechanics. The platforming was pixel level tight, which can be a bit frustrating.








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